draw: (trivial) use information about gs being present from variant key

This is a purely cosmetic change.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Roland Scheidegger 2014-08-08 18:17:18 +02:00
parent 6d2ecdb4a6
commit f017e32c0a
1 changed files with 4 additions and 5 deletions

View File

@ -1499,16 +1499,15 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
LLVMValueRef fetch_max;
struct lp_build_sampler_soa *sampler = 0;
LLVMValueRef ret, clipmask_bool_ptr;
const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
struct draw_llvm_variant_key *key = &variant->key;
/* If geometry shader is present we need to skip both the viewport
* transformation and clipping otherwise the inputs to the geometry
* shader will be incorrect.
*/
const boolean bypass_viewport = gs || key->bypass_viewport;
const boolean enable_cliptest = !gs && (key->clip_xy ||
key->clip_z ||
key->clip_user);
const boolean bypass_viewport = key->has_gs || key->bypass_viewport;
const boolean enable_cliptest = !key->has_gs && (key->clip_xy ||
key->clip_z ||
key->clip_user);
LLVMValueRef variant_func;
const unsigned pos = llvm->draw->vs.position_output;
const unsigned cv = llvm->draw->vs.clipvertex_output;