gallium: Fix leak of shader images on context destruction.
Cc: mesa-stable Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8530>
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@ -326,10 +326,13 @@ void cso_destroy_context( struct cso_context *ctx )
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PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
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int maxcb = scr->get_shader_param(scr, sh,
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PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
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int maximg = scr->get_shader_param(scr, sh,
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PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
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assert(maxsam <= PIPE_MAX_SAMPLERS);
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assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
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assert(maxssbo <= PIPE_MAX_SHADER_BUFFERS);
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assert(maxcb <= PIPE_MAX_CONSTANT_BUFFERS);
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assert(maximg <= PIPE_MAX_SHADER_IMAGES);
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if (maxsam > 0) {
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ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
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}
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@ -339,6 +342,9 @@ void cso_destroy_context( struct cso_context *ctx )
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if (maxssbo > 0) {
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ctx->pipe->set_shader_buffers(ctx->pipe, sh, 0, maxssbo, ssbos, 0);
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}
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if (maximg > 0) {
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ctx->pipe->set_shader_images(ctx->pipe, sh, 0, maximg, NULL);
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}
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for (int i = 0; i < maxcb; i++) {
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ctx->pipe->set_constant_buffer(ctx->pipe, sh, i, NULL);
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}
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