panfrost/midgard: Lower source modifiers for ints

On Midgard, float ops support standard source modifiers (abs/neg) and
destination modifiers (sat/pos/round). Integer ops do not support these,
however. To cope, we use native NIR source modifiers for floats, but
lower them away to iabs/ineg for integers, implementing those ops
simultaneously to avoid regressions.

Fixes the integer tests in
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig 2019-03-25 02:49:04 +00:00
parent 3208c9d9a2
commit effe6fb08d
4 changed files with 22 additions and 2 deletions

View File

@ -142,6 +142,7 @@ midgard_is_integer_op(int op)
//case midgard_alu_op_f2i:
//case midgard_alu_op_f2u:
case midgard_alu_op_ieq:
case midgard_alu_op_iabs:
case midgard_alu_op_ine:
case midgard_alu_op_ilt:
case midgard_alu_op_ile:
@ -209,6 +210,7 @@ static unsigned alu_opcode_props[256] = {
/* Incredibly, iadd can run on vmul, etc */
[midgard_alu_op_iadd] = UNITS_MOST,
[midgard_alu_op_iabs] = UNITS_MOST,
[midgard_alu_op_isub] = UNITS_MOST,
[midgard_alu_op_imul] = UNITS_MOST,
[midgard_alu_op_imov] = UNITS_MOST | QUIRK_FLIPPED_R24,

View File

@ -748,9 +748,13 @@ optimise_nir(nir_shader *nir)
} while (progress);
NIR_PASS(progress, nir, nir_opt_algebraic_late);
NIR_PASS(progress, nir, midgard_nir_lower_algebraic_late);
/* Lower mods */
NIR_PASS(progress, nir, nir_lower_to_source_mods, nir_lower_all_source_mods);
/* Lower mods for float ops only. Integer ops don't support modifiers
* (saturate doesn't make sense on integers, neg/abs require dedicated
* instructions) */
NIR_PASS(progress, nir, nir_lower_to_source_mods, nir_lower_float_source_mods);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
@ -975,6 +979,7 @@ emit_alu(compiler_context *ctx, nir_alu_instr *instr)
ALU_CASE(iadd, iadd);
ALU_CASE(isub, isub);
ALU_CASE(imul, imul);
ALU_CASE(iabs, iabs);
/* XXX: Use fmov, not imov, since imov was causing major
* issues with texture precision? XXX research */

View File

@ -2,4 +2,5 @@
#include "nir.h"
bool midgard_nir_lower_algebraic(nir_shader *shader);
bool midgard_nir_lower_algebraic_late(nir_shader *shader);
bool midgard_nir_scale_trig(nir_shader *shader);

View File

@ -39,6 +39,15 @@ algebraic = [
(('fsign', a), ('bcsel', ('fge', a, 0), 1.0, -1.0)),
]
algebraic_late = [
# ineg must be lowered late, but only for integers; floats will try to
# have modifiers attached... hence why this has to be here rather than
# a more standard lower_negate approach
(('ineg', a), ('isub', 0, a)),
]
# Midgard scales fsin/fcos arguments by pi.
# Pass must be run only once, after the main loop
@ -62,6 +71,9 @@ def run():
print(nir_algebraic.AlgebraicPass("midgard_nir_lower_algebraic",
algebraic).render())
print(nir_algebraic.AlgebraicPass("midgard_nir_lower_algebraic_late",
algebraic_late).render())
print(nir_algebraic.AlgebraicPass("midgard_nir_scale_trig",
scale_trig).render())