spirv2nir: Add kernel spirv support

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3678>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3678>
This commit is contained in:
Elie Tournier 2020-02-03 13:44:59 +00:00 committed by Marge Bot
parent eeb6d61128
commit efda2cfcf9
1 changed files with 65 additions and 1 deletions

View File

@ -40,11 +40,65 @@
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <getopt.h>
#define WORD_SIZE 4
static gl_shader_stage
stage_to_enum(char *stage)
{
if (!strcmp(stage, "vertex"))
return MESA_SHADER_VERTEX;
else if (!strcmp(stage, "tess-ctrl"))
return MESA_SHADER_TESS_CTRL;
else if (!strcmp(stage, "tess-eval"))
return MESA_SHADER_TESS_EVAL;
else if (!strcmp(stage, "geometry"))
return MESA_SHADER_GEOMETRY;
else if (!strcmp(stage, "fragment"))
return MESA_SHADER_FRAGMENT;
else if (!strcmp(stage, "compute"))
return MESA_SHADER_COMPUTE;
else if (!strcmp(stage, "kernel"))
return MESA_SHADER_KERNEL;
else
return MESA_SHADER_NONE;
}
int main(int argc, char **argv)
{
gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT;
char *entry_point = "main";
int ch;
static struct option long_options[] =
{
{"stage", required_argument, 0, 's'},
{"entry", required_argument, 0, 'e'},
{0, 0, 0, 0}
};
while ((ch = getopt_long(argc - 1, argv + 1, "s:e:", long_options, NULL)) != -1)
{
switch (ch)
{
case 's':
shader_stage = stage_to_enum(optarg);
if (shader_stage == MESA_SHADER_NONE)
{
fprintf(stderr, "Unknown stage %s\n", optarg);
return 1;
}
break;
case 'e':
entry_point = optarg;
break;
default:
fprintf(stderr, "Unrecognized option.\n");
return 1;
}
}
int fd = open(argv[1], O_RDONLY);
if (fd < 0)
{
@ -75,9 +129,19 @@ int main(int argc, char **argv)
glsl_type_singleton_init_or_ref();
struct spirv_to_nir_options spirv_opts = {0};
if (shader_stage == MESA_SHADER_KERNEL) {
spirv_opts.environment = NIR_SPIRV_OPENCL;
spirv_opts.caps.address = true;
spirv_opts.caps.float64 = true;
spirv_opts.caps.int8 = true;
spirv_opts.caps.int16 = true;
spirv_opts.caps.int64 = true;
spirv_opts.caps.kernel = true;
spirv_opts.constant_as_global = true;
}
nir_shader *nir = spirv_to_nir(map, word_count, NULL, 0,
MESA_SHADER_FRAGMENT, "main",
shader_stage, entry_point,
&spirv_opts, NULL);
if (nir)