glthread: clean up debug_print_sync code
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4251>
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@ -258,5 +258,7 @@ void
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_mesa_glthread_finish_before(struct gl_context *ctx, const char *func)
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{
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_mesa_glthread_finish(ctx);
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debug_print_sync_fallback(func);
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/* Uncomment this if you want to know where glthread syncs. */
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/*printf("fallback to sync: %s\n", func);*/
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}
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@ -116,29 +116,6 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
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glthread->CurrentVAO->HasUserPointer);
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}
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#define DEBUG_MARSHAL_PRINT_CALLS 0
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/**
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* This is printed when we have fallen back to a sync. This can happen when
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* MARSHAL_MAX_CMD_SIZE is exceeded.
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*/
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static inline void
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debug_print_sync_fallback(const char *func)
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{
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#if DEBUG_MARSHAL_PRINT_CALLS
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printf("fallback to sync: %s\n", func);
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#endif
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}
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static inline void
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debug_print_sync(const char *func)
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{
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#if DEBUG_MARSHAL_PRINT_CALLS
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printf("sync: %s\n", func);
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#endif
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}
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struct _glapi_table *
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_mesa_create_marshal_table(const struct gl_context *ctx);
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