glthread: clean up debug_print_sync code

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4251>
This commit is contained in:
Marek Olšák 2020-03-05 15:59:49 -05:00 committed by Marge Bot
parent b00d219ec0
commit efaeac9e84
2 changed files with 3 additions and 24 deletions

View File

@ -258,5 +258,7 @@ void
_mesa_glthread_finish_before(struct gl_context *ctx, const char *func)
{
_mesa_glthread_finish(ctx);
debug_print_sync_fallback(func);
/* Uncomment this if you want to know where glthread syncs. */
/*printf("fallback to sync: %s\n", func);*/
}

View File

@ -116,29 +116,6 @@ _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
glthread->CurrentVAO->HasUserPointer);
}
#define DEBUG_MARSHAL_PRINT_CALLS 0
/**
* This is printed when we have fallen back to a sync. This can happen when
* MARSHAL_MAX_CMD_SIZE is exceeded.
*/
static inline void
debug_print_sync_fallback(const char *func)
{
#if DEBUG_MARSHAL_PRINT_CALLS
printf("fallback to sync: %s\n", func);
#endif
}
static inline void
debug_print_sync(const char *func)
{
#if DEBUG_MARSHAL_PRINT_CALLS
printf("sync: %s\n", func);
#endif
}
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);