compiler: Mark clip/cull distance arrays as compact before lowering.
nir_lower_clip_cull_distance_arrays() marks the combined clip/cull distance array as compact. However, when translating in from GLSL or SPIR-V, we were not marking the original float[] arrays as compact. We should do so. That way, we can detect these corner cases properly. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -353,6 +353,12 @@ nir_visitor::visit(ir_variable *ir)
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ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) {
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var->data.compact = ir->type->without_array()->is_scalar();
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}
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if (shader->info.stage > MESA_SHADER_VERTEX &&
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ir->data.location >= VARYING_SLOT_CLIP_DIST0 &&
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ir->data.location <= VARYING_SLOT_CULL_DIST1) {
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var->data.compact = ir->type->without_array()->is_scalar();
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}
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}
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break;
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@ -363,6 +369,12 @@ nir_visitor::visit(ir_variable *ir)
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ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) {
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var->data.compact = ir->type->without_array()->is_scalar();
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}
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if (shader->info.stage <= MESA_SHADER_GEOMETRY &&
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ir->data.location >= VARYING_SLOT_CLIP_DIST0 &&
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ir->data.location <= VARYING_SLOT_CULL_DIST1) {
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var->data.compact = ir->type->without_array()->is_scalar();
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}
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break;
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case ir_var_uniform:
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@ -1444,6 +1444,8 @@ apply_var_decoration(struct vtn_builder *b,
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switch (builtin) {
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case SpvBuiltInTessLevelOuter:
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case SpvBuiltInTessLevelInner:
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case SpvBuiltInClipDistance:
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case SpvBuiltInCullDistance:
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var_data->compact = true;
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break;
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case SpvBuiltInFragCoord:
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