glsl/builtins: Actually implement int/ivec variants of abs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> NOTE: This is a candidate for stable release branches (and don't forget to re-run "make builtins" after cherry-picking.)
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@ -18,4 +18,24 @@
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(parameters
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(declare (in) vec4 arg0))
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((return (expression vec4 abs (var_ref arg0)))))
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(signature int
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(parameters
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(declare (in) int arg0))
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((return (expression int abs (var_ref arg0)))))
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(signature ivec2
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(parameters
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(declare (in) ivec2 arg0))
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((return (expression ivec2 abs (var_ref arg0)))))
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(signature ivec3
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(parameters
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(declare (in) ivec3 arg0))
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((return (expression ivec3 abs (var_ref arg0)))))
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(signature ivec4
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(parameters
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(declare (in) ivec4 arg0))
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((return (expression ivec4 abs (var_ref arg0)))))
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))
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