glsl/builtins: Actually implement int/ivec variants of abs().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

NOTE: This is a candidate for stable release branches (and don't forget
      to re-run "make builtins" after cherry-picking.)
This commit is contained in:
Kenneth Graunke 2011-06-14 21:36:43 -07:00
parent de91ea1c06
commit ef8f6a8c59
1 changed files with 20 additions and 0 deletions

View File

@ -18,4 +18,24 @@
(parameters
(declare (in) vec4 arg0))
((return (expression vec4 abs (var_ref arg0)))))
(signature int
(parameters
(declare (in) int arg0))
((return (expression int abs (var_ref arg0)))))
(signature ivec2
(parameters
(declare (in) ivec2 arg0))
((return (expression ivec2 abs (var_ref arg0)))))
(signature ivec3
(parameters
(declare (in) ivec3 arg0))
((return (expression ivec3 abs (var_ref arg0)))))
(signature ivec4
(parameters
(declare (in) ivec4 arg0))
((return (expression ivec4 abs (var_ref arg0)))))
))