mesa: fix double-freeing of dispatch tables inside glBegin/End.

We allocate dispatch tables for BeginEnd and OutsideBeginEnd.  But
when we destroy the context we were freeing the BeginEnd and Exec
tables.  If Exec==BeginEnd we did a double-free.  This would happen
if the context was destroyed while inside a glBegin/End pair.  Now
free the BeginEnd and OutsideBeginEnd pointers.

Cc: "10.1", "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Brian Paul 2014-05-15 15:49:14 -06:00
parent 730bc124c3
commit ef6b6658f9
1 changed files with 2 additions and 2 deletions

View File

@ -1141,7 +1141,7 @@ _mesa_initialize_context(struct gl_context *ctx,
fail:
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
free(ctx->BeginEnd);
free(ctx->Exec);
free(ctx->OutsideBeginEnd);
free(ctx->Save);
return GL_FALSE;
}
@ -1242,7 +1242,7 @@ _mesa_free_context_data( struct gl_context *ctx )
/* free dispatch tables */
free(ctx->BeginEnd);
free(ctx->Exec);
free(ctx->OutsideBeginEnd);
free(ctx->Save);
/* Shared context state (display lists, textures, etc) */