radv: set gfx pipeline vtx_emit_num to the number of sgprs
this should always match what we want to be doing Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8788>
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@ -5442,10 +5442,7 @@ radv_pipeline_init_shader_stages_state(struct radv_pipeline *pipeline)
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if (loc->sgpr_idx != -1) {
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if (loc->sgpr_idx != -1) {
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pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
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pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
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pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
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pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
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if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id)
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pipeline->graphics.vtx_emit_num = loc->num_sgprs;
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pipeline->graphics.vtx_emit_num = 3;
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else
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pipeline->graphics.vtx_emit_num = 2;
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}
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}
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}
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}
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