ac/nir: Make shader key a struct.
Some bits can be passed to almost every shader, and I don't like adding 5 variables. Reviewed-by: Dave Airlie <airlied@redhat.com>
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64164a1313
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@ -63,16 +63,18 @@ struct ac_fs_variant_key {
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uint32_t multisample : 1;
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};
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union ac_shader_variant_key {
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struct ac_vs_variant_key vs;
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struct ac_fs_variant_key fs;
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struct ac_tes_variant_key tes;
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struct ac_tcs_variant_key tcs;
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struct ac_shader_variant_key {
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union {
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struct ac_vs_variant_key vs;
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struct ac_fs_variant_key fs;
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struct ac_tes_variant_key tes;
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struct ac_tcs_variant_key tcs;
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};
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};
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struct ac_nir_compiler_options {
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struct radv_pipeline_layout *layout;
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union ac_shader_variant_key key;
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struct ac_shader_variant_key key;
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bool unsafe_math;
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bool supports_spill;
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enum radeon_family family;
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@ -441,7 +441,7 @@ static void radv_fill_shader_variant(struct radv_device *device,
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static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
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struct nir_shader *shader,
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struct radv_pipeline_layout *layout,
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const union ac_shader_variant_key *key,
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const struct ac_shader_variant_key *key,
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void** code_out,
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unsigned *code_size_out,
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bool dump)
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@ -538,7 +538,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info,
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struct radv_pipeline_layout *layout,
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const union ac_shader_variant_key *key)
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const struct ac_shader_variant_key *key)
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{
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unsigned char sha1[20];
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unsigned char gs_copy_sha1[20];
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@ -613,10 +613,10 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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return variant;
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}
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static union ac_shader_variant_key
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static struct ac_shader_variant_key
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radv_compute_tes_key(bool as_es, bool export_prim_id)
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{
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union ac_shader_variant_key key;
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struct ac_shader_variant_key key;
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memset(&key, 0, sizeof(key));
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key.tes.as_es = as_es;
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/* export prim id only happens when no geom shader */
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@ -625,10 +625,10 @@ radv_compute_tes_key(bool as_es, bool export_prim_id)
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return key;
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}
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static union ac_shader_variant_key
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static struct ac_shader_variant_key
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radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
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{
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union ac_shader_variant_key key;
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struct ac_shader_variant_key key;
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memset(&key, 0, sizeof(key));
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key.tcs.primitive_mode = primitive_mode;
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key.tcs.input_vertices = input_vertices;
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@ -652,8 +652,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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nir_shader *tes_nir, *tcs_nir;
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void *tes_code = NULL, *tcs_code = NULL;
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unsigned tes_code_size = 0, tcs_code_size = 0;
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union ac_shader_variant_key tes_key;
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union ac_shader_variant_key tcs_key;
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struct ac_shader_variant_key tes_key;
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struct ac_shader_variant_key tcs_key;
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bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
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tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
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@ -1780,10 +1780,10 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
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pipeline->dynamic_state_mask = states;
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}
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static union ac_shader_variant_key
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static struct ac_shader_variant_key
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radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es, bool as_ls, bool export_prim_id)
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{
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union ac_shader_variant_key key;
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struct ac_shader_variant_key key;
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const VkPipelineVertexInputStateCreateInfo *input_state =
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pCreateInfo->pVertexInputState;
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@ -2192,7 +2192,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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}
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if (modules[MESA_SHADER_FRAGMENT]) {
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union ac_shader_variant_key key = {0};
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struct ac_shader_variant_key key = {0};
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key.fs.col_format = pipeline->graphics.blend.spi_shader_col_format;
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if (pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->rasterizationSamples > 1)
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@ -2225,7 +2225,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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as_es = true;
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else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
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export_prim_id = true;
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
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struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
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pipeline->shaders[MESA_SHADER_VERTEX] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
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@ -2238,7 +2238,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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}
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if (modules[MESA_SHADER_GEOMETRY]) {
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union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
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struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
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pipeline->shaders[MESA_SHADER_GEOMETRY] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
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@ -89,7 +89,7 @@ radv_hash_shader(unsigned char *hash, struct radv_shader_module *module,
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const char *entrypoint,
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const VkSpecializationInfo *spec_info,
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const struct radv_pipeline_layout *layout,
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const union ac_shader_variant_key *key,
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const struct ac_shader_variant_key *key,
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uint32_t is_geom_copy_shader)
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{
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struct mesa_sha1 ctx;
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@ -956,14 +956,14 @@ struct radv_shader_module {
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char data[0];
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};
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union ac_shader_variant_key;
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struct ac_shader_variant_key;
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void
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radv_hash_shader(unsigned char *hash, struct radv_shader_module *module,
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const char *entrypoint,
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const VkSpecializationInfo *spec_info,
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const struct radv_pipeline_layout *layout,
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const union ac_shader_variant_key *key,
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const struct ac_shader_variant_key *key,
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uint32_t is_geom_copy_shader);
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static inline gl_shader_stage
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