v3d: Fix handling of texture first_layer offsets for 3D textures.
I think this bug predated adding v3d_layer_offset(). Noticed during an unrelated refactor.
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@ -753,11 +753,11 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
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* at state create time, so any time this sampler view is used
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* we need to add the texture to the job.
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*/
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tex.texture_base_pointer = cl_address(NULL,
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rsc->bo->offset +
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rsc->slices[0].offset +
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cso->u.tex.first_layer *
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rsc->cube_map_stride),
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tex.texture_base_pointer =
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cl_address(NULL,
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rsc->bo->offset +
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v3d_layer_offset(prsc, 0,
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cso->u.tex.first_layer));
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tex.swizzle_r = translate_swizzle(so->swizzle[0]);
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tex.swizzle_g = translate_swizzle(so->swizzle[1]);
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