st/nine: Use fast clears more often for MRTs

This enables to use fast clears in the following
case:

pixel shader renders to 1 RT
4 RT bound
clear
new pixel shader bound that renders to 4 RTs

Previously the fast clear path wouldn't be hit,
because when trying the fast clear path,
the framebuffer state would be configured for 1 RT,
instead of 4.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
Axel Davy 2016-01-04 16:15:18 +01:00
parent e85ef7d8e5
commit ee31f0fed4
4 changed files with 11 additions and 12 deletions

View File

@ -1923,7 +1923,7 @@ NineDevice9_Clear( struct NineDevice9 *This,
Count = 0;
#endif
nine_update_state_framebuffer(This);
nine_update_state_framebuffer_clear(This);
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
/* Ignore Z buffer if not bound */

View File

@ -427,8 +427,8 @@ prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
/* State preparation + State commit */
static uint32_t
update_framebuffer(struct NineDevice9 *device)
static void
update_framebuffer(struct NineDevice9 *device, bool is_clear)
{
struct pipe_context *pipe = device->pipe;
struct nine_state *state = &device->state;
@ -438,7 +438,8 @@ update_framebuffer(struct NineDevice9 *device)
unsigned w = rt0->desc.Width;
unsigned h = rt0->desc.Height;
D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
unsigned mask = state->ps ? state->ps->rt_mask : 1;
unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
unsigned mask = is_clear ? 0xf : ps_mask;
const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
DBG("\n");
@ -498,7 +499,8 @@ update_framebuffer(struct NineDevice9 *device)
pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
return state->changed.group;
if (is_clear && state->rt_mask == ps_mask)
state->changed.group &= ~NINE_STATE_FB;
}
static void
@ -934,16 +936,14 @@ validate_textures(struct NineDevice9 *device)
}
void
nine_update_state_framebuffer(struct NineDevice9 *device)
nine_update_state_framebuffer_clear(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
validate_textures(device);
if (state->changed.group & NINE_STATE_FB)
update_framebuffer(device);
state->changed.group &= ~NINE_STATE_FB;
update_framebuffer(device, TRUE);
}
boolean
@ -977,7 +977,7 @@ nine_update_state(struct NineDevice9 *device)
if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
if (group & NINE_STATE_FB)
group |= update_framebuffer(device); /* may set NINE_STATE_RASTERIZER */
update_framebuffer(device, FALSE);
if (group & NINE_STATE_BLEND)
prepare_blend(device);
if (group & NINE_STATE_DSA)

View File

@ -239,7 +239,7 @@ extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
struct NineDevice9;
void nine_update_state_framebuffer(struct NineDevice9 *);
void nine_update_state_framebuffer_clear(struct NineDevice9 *);
boolean nine_update_state(struct NineDevice9 *);
void nine_state_restore_non_cso(struct NineDevice9 *device);

View File

@ -854,7 +854,6 @@ NineSwapChain9_Present( struct NineSwapChain9 *This,
ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
This->base.device->state.changed.group |= NINE_STATE_FB;
nine_update_state_framebuffer(This->base.device);
return hr;
}