nir: Remove the old nir_opt_shrink_load.

The old pass only handled intrinsic load_constant, while the new
nir_opt_shrink_vectors handles ALU ops, nir load_consts, along with all
the load intrinsics.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6050>
This commit is contained in:
Eric Anholt 2020-07-22 22:10:39 -07:00 committed by Marge Bot
parent d8c2f896db
commit ee2f21b10d
4 changed files with 0 additions and 70 deletions

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@ -326,7 +326,6 @@ NIR_FILES = \
nir/nir_opt_peephole_select.c \
nir/nir_opt_rematerialize_compares.c \
nir/nir_opt_remove_phis.c \
nir/nir_opt_shrink_load.c \
nir/nir_opt_shrink_vectors.c \
nir/nir_opt_sink.c \
nir/nir_opt_trivial_continues.c \

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@ -207,7 +207,6 @@ files_libnir = files(
'nir_opt_peephole_select.c',
'nir_opt_rematerialize_compares.c',
'nir_opt_remove_phis.c',
'nir_opt_shrink_load.c',
'nir_opt_shrink_vectors.c',
'nir_opt_sink.c',
'nir_opt_trivial_continues.c',

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@ -4618,7 +4618,6 @@ bool nir_opt_rematerialize_compares(nir_shader *shader);
bool nir_opt_remove_phis(nir_shader *shader);
bool nir_opt_remove_phis_block(nir_block *block);
bool nir_opt_shrink_load(nir_shader *shader);
bool nir_opt_shrink_vectors(nir_shader *shader);
bool nir_opt_trivial_continues(nir_shader *shader);

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@ -1,67 +0,0 @@
/*
* Copyright © 2018 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
static bool
opt_shrink_load(nir_intrinsic_instr *instr)
{
bool progress = false;
if (instr->intrinsic == nir_intrinsic_load_push_constant) {
unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
if (instr->num_components > util_last_bit(mask)) {
instr->num_components = util_last_bit(mask);
instr->dest.ssa.num_components = instr->num_components;
progress = true;
}
}
return progress;
}
bool
nir_opt_shrink_load(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
progress |= opt_shrink_load(nir_instr_as_intrinsic(instr));
}
}
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
}
return progress;
}