glsl: Move vert_attrib varying_slot and frag_result enums to shader_enums.h
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@ -23,6 +23,8 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "main/config.h"
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#ifndef SHADER_ENUMS_H
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#define SHADER_ENUMS_H
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@ -184,4 +186,209 @@ enum glsl_interp_qualifier
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};
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/**
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* Indexes for vertex program attributes.
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* GL_NV_vertex_program aliases generic attributes over the conventional
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* attributes. In GL_ARB_vertex_program shader the aliasing is optional.
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* In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
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* generic attributes are distinct/separate).
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*/
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typedef enum
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{
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VERT_ATTRIB_POS = 0,
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VERT_ATTRIB_WEIGHT = 1,
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VERT_ATTRIB_NORMAL = 2,
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VERT_ATTRIB_COLOR0 = 3,
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VERT_ATTRIB_COLOR1 = 4,
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VERT_ATTRIB_FOG = 5,
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VERT_ATTRIB_COLOR_INDEX = 6,
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VERT_ATTRIB_EDGEFLAG = 7,
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VERT_ATTRIB_TEX0 = 8,
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VERT_ATTRIB_TEX1 = 9,
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VERT_ATTRIB_TEX2 = 10,
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VERT_ATTRIB_TEX3 = 11,
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VERT_ATTRIB_TEX4 = 12,
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VERT_ATTRIB_TEX5 = 13,
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VERT_ATTRIB_TEX6 = 14,
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VERT_ATTRIB_TEX7 = 15,
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VERT_ATTRIB_POINT_SIZE = 16,
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VERT_ATTRIB_GENERIC0 = 17,
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VERT_ATTRIB_GENERIC1 = 18,
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VERT_ATTRIB_GENERIC2 = 19,
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VERT_ATTRIB_GENERIC3 = 20,
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VERT_ATTRIB_GENERIC4 = 21,
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VERT_ATTRIB_GENERIC5 = 22,
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VERT_ATTRIB_GENERIC6 = 23,
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VERT_ATTRIB_GENERIC7 = 24,
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VERT_ATTRIB_GENERIC8 = 25,
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VERT_ATTRIB_GENERIC9 = 26,
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VERT_ATTRIB_GENERIC10 = 27,
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VERT_ATTRIB_GENERIC11 = 28,
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VERT_ATTRIB_GENERIC12 = 29,
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VERT_ATTRIB_GENERIC13 = 30,
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VERT_ATTRIB_GENERIC14 = 31,
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VERT_ATTRIB_GENERIC15 = 32,
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VERT_ATTRIB_MAX = 33
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} gl_vert_attrib;
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/**
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* Symbolic constats to help iterating over
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* specific blocks of vertex attributes.
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*
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* VERT_ATTRIB_FF
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* includes all fixed function attributes as well as
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* the aliased GL_NV_vertex_program shader attributes.
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* VERT_ATTRIB_TEX
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* include the classic texture coordinate attributes.
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* Is a subset of VERT_ATTRIB_FF.
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* VERT_ATTRIB_GENERIC
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* include the OpenGL 2.0+ GLSL generic shader attributes.
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* These alias the generic GL_ARB_vertex_shader attributes.
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*/
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#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
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#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
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#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
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#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
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#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
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#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
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/**
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* Bitflags for vertex attributes.
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* These are used in bitfields in many places.
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*/
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/*@{*/
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#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
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#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
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#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
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#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
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#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
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#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
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#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
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#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
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#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
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#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
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#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
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#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
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#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
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#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
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#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
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#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
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#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
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#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
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#define VERT_BIT(i) BITFIELD64_BIT(i)
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#define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
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#define VERT_BIT_FF(i) VERT_BIT(i)
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#define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
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#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
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#define VERT_BIT_TEX_ALL \
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BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
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#define VERT_BIT_GENERIC_ALL \
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BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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/*@}*/
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/**
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* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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* fragment shader inputs.
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*
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* Note that some of these values are not available to all pipeline stages.
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*
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* When this enum is updated, the following code must be updated too:
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* - vertResults (in prog_print.c's arb_output_attrib_string())
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* - fragAttribs (in prog_print.c's arb_input_attrib_string())
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* - _mesa_varying_slot_in_fs()
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*/
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typedef enum
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{
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VARYING_SLOT_POS,
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VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
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VARYING_SLOT_COL1,
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VARYING_SLOT_FOGC,
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VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
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VARYING_SLOT_TEX1,
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VARYING_SLOT_TEX2,
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VARYING_SLOT_TEX3,
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VARYING_SLOT_TEX4,
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VARYING_SLOT_TEX5,
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VARYING_SLOT_TEX6,
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VARYING_SLOT_TEX7,
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VARYING_SLOT_PSIZ, /* Does not appear in FS */
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VARYING_SLOT_BFC0, /* Does not appear in FS */
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VARYING_SLOT_BFC1, /* Does not appear in FS */
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VARYING_SLOT_EDGE, /* Does not appear in FS */
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VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ VARYING_SLOT_CLIP_DIST0,
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VARYING_SLOT_CLIP_DIST1,
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VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
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VARYING_SLOT_LAYER, /* Appears as VS or GS output */
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VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
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VARYING_SLOT_FACE, /* FS only */
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VARYING_SLOT_PNTC, /* FS only */
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VARYING_SLOT_VAR0, /* First generic varying slot */
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VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
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} gl_varying_slot;
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/**
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* Bitflags for varying slots.
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*/
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/*@{*/
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#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
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#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
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#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
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#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
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#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
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#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
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#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
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#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
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#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
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#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
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#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
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#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
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#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
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#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
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MAX_TEXTURE_COORD_UNITS)
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#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
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#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
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#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
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#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
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#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
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#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
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#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
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#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
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#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
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#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
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#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
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#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
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#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
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/*@}*/
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/**
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* Fragment program results
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*/
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typedef enum
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{
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FRAG_RESULT_DEPTH = 0,
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FRAG_RESULT_STENCIL = 1,
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/* If a single color should be written to all render targets, this
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* register is written. No FRAG_RESULT_DATAn will be written.
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*/
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FRAG_RESULT_COLOR = 2,
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FRAG_RESULT_SAMPLE_MASK = 3,
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/* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
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* or ARB_fragment_program fragment.color[n]) color results. If
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* any are written, FRAG_RESULT_COLOR will not be written.
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*/
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FRAG_RESULT_DATA0 = 4,
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FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
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} gl_frag_result;
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#endif /* SHADER_ENUMS_H */
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@ -96,189 +96,6 @@ struct vbo_context;
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/**
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* Indexes for vertex program attributes.
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* GL_NV_vertex_program aliases generic attributes over the conventional
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* attributes. In GL_ARB_vertex_program shader the aliasing is optional.
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* In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
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* generic attributes are distinct/separate).
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*/
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typedef enum
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{
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VERT_ATTRIB_POS = 0,
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VERT_ATTRIB_WEIGHT = 1,
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VERT_ATTRIB_NORMAL = 2,
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VERT_ATTRIB_COLOR0 = 3,
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VERT_ATTRIB_COLOR1 = 4,
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VERT_ATTRIB_FOG = 5,
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VERT_ATTRIB_COLOR_INDEX = 6,
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VERT_ATTRIB_EDGEFLAG = 7,
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VERT_ATTRIB_TEX0 = 8,
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VERT_ATTRIB_TEX1 = 9,
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VERT_ATTRIB_TEX2 = 10,
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VERT_ATTRIB_TEX3 = 11,
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VERT_ATTRIB_TEX4 = 12,
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VERT_ATTRIB_TEX5 = 13,
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VERT_ATTRIB_TEX6 = 14,
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VERT_ATTRIB_TEX7 = 15,
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VERT_ATTRIB_POINT_SIZE = 16,
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VERT_ATTRIB_GENERIC0 = 17,
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VERT_ATTRIB_GENERIC1 = 18,
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VERT_ATTRIB_GENERIC2 = 19,
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VERT_ATTRIB_GENERIC3 = 20,
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VERT_ATTRIB_GENERIC4 = 21,
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VERT_ATTRIB_GENERIC5 = 22,
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VERT_ATTRIB_GENERIC6 = 23,
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VERT_ATTRIB_GENERIC7 = 24,
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VERT_ATTRIB_GENERIC8 = 25,
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VERT_ATTRIB_GENERIC9 = 26,
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VERT_ATTRIB_GENERIC10 = 27,
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VERT_ATTRIB_GENERIC11 = 28,
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VERT_ATTRIB_GENERIC12 = 29,
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VERT_ATTRIB_GENERIC13 = 30,
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VERT_ATTRIB_GENERIC14 = 31,
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VERT_ATTRIB_GENERIC15 = 32,
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VERT_ATTRIB_MAX = 33
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} gl_vert_attrib;
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/**
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* Symbolic constats to help iterating over
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* specific blocks of vertex attributes.
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*
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* VERT_ATTRIB_FF
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* includes all fixed function attributes as well as
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* the aliased GL_NV_vertex_program shader attributes.
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* VERT_ATTRIB_TEX
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* include the classic texture coordinate attributes.
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* Is a subset of VERT_ATTRIB_FF.
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* VERT_ATTRIB_GENERIC
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* include the OpenGL 2.0+ GLSL generic shader attributes.
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* These alias the generic GL_ARB_vertex_shader attributes.
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*/
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#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i))
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#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0
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#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i))
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#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS
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#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i))
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#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS
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/**
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* Bitflags for vertex attributes.
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* These are used in bitfields in many places.
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*/
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/*@{*/
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#define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS)
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#define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT)
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#define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL)
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#define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0)
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#define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1)
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#define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG)
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#define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX)
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#define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG)
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#define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0)
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#define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1)
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#define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2)
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#define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3)
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#define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4)
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#define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5)
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#define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6)
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#define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7)
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#define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE)
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#define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0)
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#define VERT_BIT(i) BITFIELD64_BIT(i)
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#define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX)
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#define VERT_BIT_FF(i) VERT_BIT(i)
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#define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX)
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#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
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#define VERT_BIT_TEX_ALL \
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BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i))
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#define VERT_BIT_GENERIC_ALL \
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BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
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/*@}*/
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/**
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* Indexes for vertex shader outputs, geometry shader inputs/outputs, and
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* fragment shader inputs.
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*
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* Note that some of these values are not available to all pipeline stages.
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*
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* When this enum is updated, the following code must be updated too:
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* - vertResults (in prog_print.c's arb_output_attrib_string())
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* - fragAttribs (in prog_print.c's arb_input_attrib_string())
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* - _mesa_varying_slot_in_fs()
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*/
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typedef enum
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{
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VARYING_SLOT_POS,
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VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
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VARYING_SLOT_COL1,
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VARYING_SLOT_FOGC,
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VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
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VARYING_SLOT_TEX1,
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VARYING_SLOT_TEX2,
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VARYING_SLOT_TEX3,
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VARYING_SLOT_TEX4,
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VARYING_SLOT_TEX5,
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VARYING_SLOT_TEX6,
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VARYING_SLOT_TEX7,
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VARYING_SLOT_PSIZ, /* Does not appear in FS */
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VARYING_SLOT_BFC0, /* Does not appear in FS */
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VARYING_SLOT_BFC1, /* Does not appear in FS */
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VARYING_SLOT_EDGE, /* Does not appear in FS */
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VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
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VARYING_SLOT_CLIP_DIST0,
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VARYING_SLOT_CLIP_DIST1,
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VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
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VARYING_SLOT_LAYER, /* Appears as VS or GS output */
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VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
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VARYING_SLOT_FACE, /* FS only */
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VARYING_SLOT_PNTC, /* FS only */
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VARYING_SLOT_VAR0, /* First generic varying slot */
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||||
VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
|
||||
} gl_varying_slot;
|
||||
|
||||
|
||||
/**
|
||||
* Bitflags for varying slots.
|
||||
*/
|
||||
/*@{*/
|
||||
#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
|
||||
#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
|
||||
#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
|
||||
#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
|
||||
#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
|
||||
#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
|
||||
#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
|
||||
#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
|
||||
#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
|
||||
#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
|
||||
#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
|
||||
#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
|
||||
#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
|
||||
#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
|
||||
MAX_TEXTURE_COORD_UNITS)
|
||||
#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
|
||||
#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
|
||||
#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
|
||||
#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
|
||||
#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
|
||||
#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
|
||||
#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
|
||||
#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
|
||||
#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
|
||||
#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
|
||||
#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
|
||||
#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
|
||||
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
|
||||
/*@}*/
|
||||
|
||||
/**
|
||||
* Determine if the given gl_varying_slot appears in the fragment shader.
|
||||
*/
|
||||
|
@ -299,28 +116,6 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot)
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fragment program results
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
FRAG_RESULT_DEPTH = 0,
|
||||
FRAG_RESULT_STENCIL = 1,
|
||||
/* If a single color should be written to all render targets, this
|
||||
* register is written. No FRAG_RESULT_DATAn will be written.
|
||||
*/
|
||||
FRAG_RESULT_COLOR = 2,
|
||||
FRAG_RESULT_SAMPLE_MASK = 3,
|
||||
|
||||
/* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
|
||||
* or ARB_fragment_program fragment.color[n]) color results. If
|
||||
* any are written, FRAG_RESULT_COLOR will not be written.
|
||||
*/
|
||||
FRAG_RESULT_DATA0 = 4,
|
||||
FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
|
||||
} gl_frag_result;
|
||||
|
||||
|
||||
/**
|
||||
* Indexes for all renderbuffers
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue