glsl: Add an optimization pass to flatten simple nested if blocks.

GLBenchmark 2.7's shaders contain conditional blocks like:

if (x) {
    if (y) {
        ...
    }
}

where the outer conditional's then clause contains exactly one statement
(the nested if) and there are no else clauses.  This can easily be
optimized into:

if (x && y) {
    ...
}

This saves a few instructions in GLBenchmark 2.7:

    total instructions in shared programs: 11833 -> 11649 (-1.55%)
    instructions in affected programs:     8234 -> 8050 (-2.23%)

It also helps CS:GO slightly (-0.05%/-0.22%).  More importantly,
however, it simplifies the control flow graph, which could enable other
optimizations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2013-04-03 23:56:57 -07:00
parent 967514ce68
commit edc52a8f28
4 changed files with 106 additions and 0 deletions

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@ -80,6 +80,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_dead_code.cpp \
$(GLSL_SRCDIR)/opt_dead_code_local.cpp \
$(GLSL_SRCDIR)/opt_dead_functions.cpp \
$(GLSL_SRCDIR)/opt_flatten_nested_if_blocks.cpp \
$(GLSL_SRCDIR)/opt_function_inlining.cpp \
$(GLSL_SRCDIR)/opt_if_simplification.cpp \
$(GLSL_SRCDIR)/opt_noop_swizzle.cpp \

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@ -1218,6 +1218,7 @@ do_common_optimization(exec_list *ir, bool linked,
progress = do_structure_splitting(ir) || progress;
}
progress = do_if_simplification(ir) || progress;
progress = opt_flatten_nested_if_blocks(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_copy_propagation_elements(ir) || progress;
if (linked)

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@ -82,6 +82,7 @@ bool do_function_inlining(exec_list *instructions);
bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool opt_flatten_nested_if_blocks(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);
bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
bool do_mat_op_to_vec(exec_list *instructions);

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@ -0,0 +1,103 @@
/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file opt_flatten_nested_if_blocks.cpp
*
* Flattens nested if blocks such as:
*
* if (x) {
* if (y) {
* ...
* }
* }
*
* into a single if block with a combined condition:
*
* if (x && y) {
* ...
* }
*/
#include "ir.h"
#include "ir_builder.h"
using namespace ir_builder;
namespace {
class nested_if_flattener : public ir_hierarchical_visitor {
public:
nested_if_flattener()
{
progress = false;
}
ir_visitor_status visit_leave(ir_if *);
ir_visitor_status visit_enter(ir_assignment *);
bool progress;
};
} /* unnamed namespace */
/* We only care about the top level "if" instructions, so don't
* descend into expressions.
*/
ir_visitor_status
nested_if_flattener::visit_enter(ir_assignment *ir)
{
(void) ir;
return visit_continue_with_parent;
}
bool
opt_flatten_nested_if_blocks(exec_list *instructions)
{
nested_if_flattener v;
v.run(instructions);
return v.progress;
}
ir_visitor_status
nested_if_flattener::visit_leave(ir_if *ir)
{
/* Only handle a single ir_if within the then clause of an ir_if. No extra
* instructions, no else clauses, nothing.
*/
if (ir->then_instructions.is_empty() || !ir->else_instructions.is_empty())
return visit_continue;
ir_if *inner = ((ir_instruction *) ir->then_instructions.head)->as_if();
if (!inner || !inner->next->is_tail_sentinel() ||
!inner->else_instructions.is_empty())
return visit_continue;
ir->condition = logic_and(ir->condition, inner->condition);
inner->then_instructions.move_nodes_to(&ir->then_instructions);
progress = true;
return visit_continue;
}