swrast: s/GLfloat/GLuint/ in bzero()
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@ -1274,7 +1274,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
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{
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if (!rb) {
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/* really only doing this to prevent FP exceptions later */
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_mesa_bzero(depth, n * sizeof(GLfloat));
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_mesa_bzero(depth, n * sizeof(GLuint));
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return;
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}
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