st/nine: Implement SPHEREMAP

Behaviour checked with a test app.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-09-25 12:07:29 +02:00
parent a3ddc80ec8
commit eda1e6ece7
2 changed files with 30 additions and 4 deletions

View File

@ -771,7 +771,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
/*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
D3DVTXPCAPS_TEXGEN_SPHEREMAP |
D3DVTXPCAPS_MATERIALSOURCE7 |
D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS |

View File

@ -353,6 +353,9 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
need_aVtx = need_aNrm = TRUE;
break;
case NINED3DTSS_TCI_SPHEREMAP:
need_aVtx = need_aNrm = TRUE;
break;
default:
break;
}
@ -611,8 +614,8 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
}
for (i = 0; i < 8; ++i) {
struct ureg_dst tmp, tmp_x;
struct ureg_dst oTex, input_coord, transformed, t;
struct ureg_dst tmp, tmp_x, tmp2;
struct ureg_dst oTex, input_coord, transformed, t, aVtx_normed;
unsigned c, writemask;
const unsigned tci = (key->tc_gen >> (i * 3)) & 0x7;
const unsigned idx = (key->tc_idx >> (i * 3)) & 0x7;
@ -657,7 +660,30 @@ nine_ff_build_vs(struct NineDevice9 *device, struct vs_build_ctx *vs)
tmp.WriteMask = TGSI_WRITEMASK_XYZW;
break;
case NINED3DTSS_TCI_SPHEREMAP:
assert(!"TODO");
/* Implement the formula of GL_SPHERE_MAP */
tmp.WriteMask = TGSI_WRITEMASK_XYZ;
aVtx_normed = ureg_DECL_temporary(ureg);
tmp2 = ureg_DECL_temporary(ureg);
ureg_normalize3(ureg, aVtx_normed, vs->aVtx);
ureg_DP3(ureg, tmp_x, ureg_src(aVtx_normed), vs->aNrm);
ureg_MUL(ureg, tmp, vs->aNrm, _X(tmp));
ureg_ADD(ureg, tmp, ureg_src(tmp), ureg_src(tmp));
ureg_SUB(ureg, tmp, ureg_src(aVtx_normed), ureg_src(tmp));
/* now tmp = normed(Vtx) - 2 dot3(normed(Vtx), Nrm) Nrm */
ureg_MOV(ureg, ureg_writemask(tmp2, TGSI_WRITEMASK_XYZ), ureg_src(tmp));
ureg_MUL(ureg, tmp2, ureg_src(tmp2), ureg_src(tmp2));
ureg_DP3(ureg, ureg_writemask(tmp2, TGSI_WRITEMASK_X), ureg_src(tmp2), ureg_src(tmp2));
ureg_RSQ(ureg, ureg_writemask(tmp2, TGSI_WRITEMASK_X), ureg_src(tmp2));
ureg_MUL(ureg, ureg_writemask(tmp2, TGSI_WRITEMASK_X), ureg_src(tmp2), ureg_imm1f(ureg, 0.5f));
/* tmp2 = 0.5 / sqrt(tmp.x^2 + tmp.y^2 + (tmp.z+1)^2)
* TODO: z coordinates are a bit different gl vs d3d, should the formula be adapted ? */
ureg_MUL(ureg, tmp, ureg_src(tmp), _X(tmp2));
ureg_ADD(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_imm1f(ureg, 0.5f));
ureg_MOV(ureg, ureg_writemask(input_coord, TGSI_WRITEMASK_ZW), ureg_imm4f(ureg, 0.0f, 0.0f, 0.0f, 1.0f));
ureg_release_temporary(ureg, aVtx_normed);
ureg_release_temporary(ureg, tmp2);
dim_input = 4;
tmp.WriteMask = TGSI_WRITEMASK_XYZW;
break;
default:
assert(0);