Make glean's masked clear test pass.
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0872b85b1e
commit
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@ -32,6 +32,7 @@
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#include "dd.h"
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#include "context.h"
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#include "swrast/swrast.h"
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#include "colormac.h"
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#include "mm.h"
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#include "savagecontext.h"
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@ -346,8 +347,21 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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clearDepth = (GLuint) ((1.0 - ctx->Depth.Clear) * DEPTH_SCALE_24);
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}
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colorMask = *((GLuint *) &ctx->Color.ColorMask);
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colorMask = 0;
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depthMask = 0;
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switch (imesa->savageScreen->cpp) {
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case 2:
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colorMask = PACK_COLOR_565(ctx->Color.ColorMask[0],
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ctx->Color.ColorMask[1],
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ctx->Color.ColorMask[2]);
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break;
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case 4:
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colorMask = PACK_COLOR_8888(ctx->Color.ColorMask[3],
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ctx->Color.ColorMask[2],
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ctx->Color.ColorMask[1],
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ctx->Color.ColorMask[0]);
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break;
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}
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flags = 0;
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