Enable use of new DRI interface in i830 driver.
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@ -26,11 +26,13 @@
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* **************************************************************************/
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* **************************************************************************/
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/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_screen.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
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/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_screen.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
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/*
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/**
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* Authors:
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* \file i830_screen.c
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* Keith Whitwell <keith@tungstengraphics.com>
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*
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* Adapted for use on the I830M:
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* Adapted for use on the I830M by Jeff Hartmann.
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* Jeff Hartmann <jhartmann@2d3d.com>
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*
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* \author Keith Whitwell <keith@tungstengraphics.com>
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* \author Jeff Hartmann <jhartmann@2d3d.com>
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*/
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*/
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@ -60,6 +62,7 @@ DRI_CONF_BEGIN
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DRI_CONF_END;
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DRI_CONF_END;
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const GLuint __driNConfigOptions = 1;
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const GLuint __driNConfigOptions = 1;
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static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
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static int i830_malloc_proxy_buf(drmBufMapPtr buffers)
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static int i830_malloc_proxy_buf(drmBufMapPtr buffers)
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{
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{
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@ -290,6 +293,21 @@ static GLboolean i830InitDriver(__DRIscreenPrivate *sPriv)
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}
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}
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#endif
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#endif
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#ifndef _SOLO
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if ( driCompareGLXAPIVersion( 20030813 ) >= 0 ) {
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PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
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(PFNGLXSCRENABLEEXTENSIONPROC) glXGetProcAddress( (const GLubyte *) "__glXScrEnableExtension" );
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void * const psc = sPriv->psc->screenConfigs;
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if ( glx_enable_extension != NULL ) {
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if ( driCompareGLXAPIVersion( 20030915 ) >= 0 ) {
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(*glx_enable_extension)( psc, "GLX_SGIX_fbconfig" );
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(*glx_enable_extension)( psc, "GLX_OML_swap_method" );
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}
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}
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}
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#endif
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -337,11 +355,6 @@ static void i830DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
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}
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}
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static GLboolean i830OpenCloseFullScreen (__DRIcontextPrivate *driContextPriv)
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{
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return GL_TRUE;
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}
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static const struct __DriverAPIRec i830API = {
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static const struct __DriverAPIRec i830API = {
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.InitDriver = i830InitDriver,
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.InitDriver = i830InitDriver,
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.DestroyScreen = i830DestroyScreen,
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.DestroyScreen = i830DestroyScreen,
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@ -352,8 +365,8 @@ static const struct __DriverAPIRec i830API = {
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.SwapBuffers = i830SwapBuffers,
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.SwapBuffers = i830SwapBuffers,
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.MakeCurrent = i830MakeCurrent,
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.MakeCurrent = i830MakeCurrent,
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.UnbindContext = i830UnbindContext,
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.UnbindContext = i830UnbindContext,
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.OpenFullScreen = i830OpenCloseFullScreen,
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.OpenFullScreen = NULL,
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.CloseFullScreen = i830OpenCloseFullScreen,
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.CloseFullScreen = NULL,
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.GetSwapInfo = NULL,
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.GetSwapInfo = NULL,
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.GetMSC = NULL,
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.GetMSC = NULL,
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.WaitForMSC = NULL,
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.WaitForMSC = NULL,
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@ -384,3 +397,179 @@ void *__driCreateScreen(struct DRIDriverRec *driver,
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return (void *) psp;
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return (void *) psp;
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}
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}
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#endif
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#endif
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static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
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unsigned pixel_bits,
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unsigned depth_bits,
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unsigned stencil_bits,
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const GLenum * db_modes,
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unsigned num_db_modes,
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int visType )
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{
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static const uint8_t bits[2][4] = {
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{ 5, 6, 5, 0 },
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{ 8, 8, 8, 8 }
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};
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static const uint32_t masks[2][4] = {
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{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
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{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }
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};
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unsigned i;
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unsigned j;
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const unsigned index = ((pixel_bits + 15) / 16) - 1;
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for ( i = 0 ; i < num_db_modes ; i++ ) {
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for ( j = 0 ; j < 2 ; j++ ) {
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modes->redBits = bits[index][0];
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modes->greenBits = bits[index][1];
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modes->blueBits = bits[index][2];
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modes->alphaBits = bits[index][3];
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modes->redMask = masks[index][0];
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modes->greenMask = masks[index][1];
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modes->blueMask = masks[index][2];
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modes->alphaMask = masks[index][3];
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modes->rgbBits = modes->redBits + modes->greenBits
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+ modes->blueBits + modes->alphaBits;
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modes->accumRedBits = 16 * j;
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modes->accumGreenBits = 16 * j;
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modes->accumBlueBits = 16 * j;
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modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
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modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
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modes->stencilBits = stencil_bits;
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modes->depthBits = depth_bits;
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modes->visualType = visType;
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modes->renderType = GLX_RGBA_BIT;
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modes->drawableType = GLX_WINDOW_BIT;
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modes->rgbMode = GL_TRUE;
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if ( db_modes[i] == GLX_NONE ) {
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modes->doubleBufferMode = GL_FALSE;
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}
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else {
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modes->doubleBufferMode = GL_TRUE;
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modes->swapMethod = db_modes[i];
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}
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modes = modes->next;
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}
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}
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return modes;
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}
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static __GLcontextModes *
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i830FillInModes( unsigned pixel_bits, unsigned depth_bits,
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unsigned stencil_bits, GLboolean have_back_buffer )
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{
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__GLcontextModes * modes;
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__GLcontextModes * m;
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unsigned num_modes;
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unsigned depth_buffer_factor;
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unsigned back_buffer_factor;
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unsigned i;
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/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
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* support pageflipping at all.
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*/
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static const GLenum back_buffer_modes[] = {
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GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
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};
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int depth_buffer_modes[2][2];
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depth_buffer_modes[0][0] = depth_bits;
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depth_buffer_modes[1][0] = depth_bits;
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/* Just like with the accumulation buffer, always provide some modes
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* with a stencil buffer. It will be a sw fallback, but some apps won't
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* care about that.
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*/
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depth_buffer_modes[0][1] = 0;
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depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
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depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
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back_buffer_factor = (have_back_buffer) ? 3 : 1;
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num_modes = depth_buffer_factor * back_buffer_factor * 4;
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modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
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m = modes;
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for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
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m = fill_in_modes( m, pixel_bits,
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depth_buffer_modes[i][0], depth_buffer_modes[i][1],
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back_buffer_modes, back_buffer_factor,
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GLX_TRUE_COLOR );
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}
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/* There's no direct color modes on i830? */
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#if 0
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for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
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m = fill_in_modes( m, pixel_bits,
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depth_buffer_modes[i][0], depth_buffer_modes[i][1],
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back_buffer_modes, back_buffer_factor,
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GLX_DIRECT_COLOR );
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}
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#endif
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/* Mark the visual as slow if there are "fake" stencil bits.
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*/
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for ( m = modes ; m != NULL ; m = m->next ) {
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if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
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m->visualRating = GLX_SLOW_CONFIG;
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}
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}
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return modes;
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}
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/**
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* This is the bootstrap function for the driver. libGL supplies all of the
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* requisite information about the system, and the driver initializes itself.
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* This routine also fills in the linked list pointed to by \c driver_modes
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* with the \c __GLcontextModes that the driver can support for windows or
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* pbuffers.
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*
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* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
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* failure.
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*/
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void * __driCreateNewScreen( Display *dpy, int scrn, __DRIscreen *psc,
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const __GLcontextModes * modes,
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const __DRIversion * ddx_version,
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const __DRIversion * dri_version,
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const __DRIversion * drm_version,
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const __DRIframebuffer * frame_buffer,
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drmAddress pSAREA, int fd,
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int internal_api_version,
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__GLcontextModes ** driver_modes )
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{
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__DRIscreenPrivate *psp;
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psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
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ddx_version, dri_version, drm_version,
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frame_buffer, pSAREA, fd,
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internal_api_version, &i830API);
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if ( psp != NULL ) {
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create_context_modes = (PFNGLXCREATECONTEXTMODES)
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glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
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if ( create_context_modes != NULL ) {
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I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
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*driver_modes = i830FillInModes( dri_priv->cpp * 8,
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(dri_priv->cpp == 2) ? 16 : 24,
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(dri_priv->cpp == 2) ? 0 : 8,
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(dri_priv->backOffset != dri_priv->depthOffset) );
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}
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}
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return (void *) psp;
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}
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