fixed several texture state bugs found with objbug.c program
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9779220286
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ece75acd6b
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.19 1999/11/11 01:22:25 brianp Exp $ */
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/* $Id: context.c,v 1.20 1999/11/15 22:21:47 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -2078,14 +2078,6 @@ void gl_update_state( GLcontext *ctx )
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ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode;
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}
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if ((ctx->NewState & ~(NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE)) == 0) {
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if (MESA_VERBOSE&VERBOSE_STATE)
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fprintf(stderr, "update_state: goto finished\n");
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goto finished;
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}
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if (ctx->NewState & NEW_TEXTURE_MATRIX) {
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ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
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@ -2102,7 +2094,7 @@ void gl_update_state( GLcontext *ctx )
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}
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}
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if (ctx->NewState & NEW_TEXTURING) {
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if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
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ctx->Texture.NeedNormals = GL_FALSE;
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gl_update_dirty_texobjs(ctx);
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ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1);
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@ -2264,7 +2256,7 @@ void gl_update_state( GLcontext *ctx )
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}
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}
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if (ctx->NewState & ~(NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE|
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if (ctx->NewState & ~(NEW_CLIENT_STATE|
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NEW_DRIVER_STATE|NEW_USER_CLIP|
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NEW_POLYGON))
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gl_update_clipmask(ctx);
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@ -2272,6 +2264,7 @@ void gl_update_state( GLcontext *ctx )
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if (ctx->NewState & (NEW_LIGHTING|
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NEW_RASTER_OPS|
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NEW_TEXTURING|
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NEW_TEXTURE_ENABLE|
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NEW_TEXTURE_ENV|
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NEW_POLYGON|
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NEW_DRVSTATE0|
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@ -2423,7 +2416,6 @@ void gl_update_state( GLcontext *ctx )
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gl_update_normal_transform( ctx );
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}
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finished:
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gl_update_pipelines(ctx);
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ctx->NewState = 0;
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}
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