radv: sort the shader capabilities alphabetically

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Samuel Pitoiset 2019-04-16 09:13:37 +02:00
parent 024a57d23c
commit ecbe6cb805
1 changed files with 3 additions and 3 deletions

View File

@ -226,11 +226,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
.descriptor_array_dynamic_indexing = true,
.device_group = true,
.draw_parameters = true,
.float16 = true,
.float64 = true,
.gcn_shader = true,
.geometry_streams = true,
.image_read_without_format = true,
.image_write_without_format = true,
.int8 = true,
.int16 = true,
.int64 = true,
.multiview = true,
@ -238,6 +240,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
.runtime_descriptor_array = true,
.shader_viewport_index_layer = true,
.stencil_export = true,
.storage_8bit = true,
.storage_16bit = true,
.storage_image_ms = true,
.subgroup_arithmetic = true,
@ -250,9 +253,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
.transform_feedback = true,
.trinary_minmax = true,
.variable_pointers = true,
.storage_8bit = true,
.int8 = true,
.float16 = true,
},
.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),