radv: sort the shader capabilities alphabetically
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@ -226,11 +226,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.descriptor_array_dynamic_indexing = true,
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.device_group = true,
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.draw_parameters = true,
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.float16 = true,
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.float64 = true,
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.gcn_shader = true,
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.geometry_streams = true,
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.image_read_without_format = true,
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.image_write_without_format = true,
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.int8 = true,
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.int16 = true,
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.int64 = true,
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.multiview = true,
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@ -238,6 +240,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.runtime_descriptor_array = true,
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.shader_viewport_index_layer = true,
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.stencil_export = true,
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.storage_8bit = true,
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.storage_16bit = true,
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.storage_image_ms = true,
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.subgroup_arithmetic = true,
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@ -250,9 +253,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.transform_feedback = true,
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.trinary_minmax = true,
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.variable_pointers = true,
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.storage_8bit = true,
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.int8 = true,
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.float16 = true,
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},
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.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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