mesa: added another check in check_gen_mipmap()
We don't need to call ctx->Driver.GenerateMipmap() if we're updating a texture level >= MAX_LEVEL.
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@ -2035,7 +2035,9 @@ check_gen_mipmap(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj, GLint level)
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{
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ASSERT(target != GL_TEXTURE_CUBE_MAP);
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if (texObj->GenerateMipmap && level == texObj->BaseLevel) {
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if (texObj->GenerateMipmap &&
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level == texObj->BaseLevel &&
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level < texObj->MaxLevel) {
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ASSERT(ctx->Driver.GenerateMipmap);
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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}
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