i965/vs: Fix support for zero uniforms in use.
We were looking for attributes in the wrong place, and pointlessly doing the work on gen6 at all.
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@ -94,7 +94,7 @@ vec4_visitor::setup_uniforms(int reg)
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/* The pre-gen6 VS requires that some push constants get loaded no
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* matter what, or the GPU would hang.
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*/
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if (this->uniforms == 0) {
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if (intel->gen < 6 && this->uniforms == 0) {
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this->uniform_size[this->uniforms] = 1;
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for (unsigned int i = 0; i < 4; i++) {
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@ -105,6 +105,7 @@ vec4_visitor::setup_uniforms(int reg)
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}
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this->uniforms++;
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reg++;
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} else {
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reg += ALIGN(uniforms, 2) / 2;
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}
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