ci: Disable shader cache on vulkan CI runs.
I found it to be flaky in freedreno CI, and tracked down the issue to parallel-deqp-runner needing to manage the shader cache (https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13). Until we fix that in the runner, disable it. This should matter less now that we prebuild the SPIRV, though. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
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@ -7,6 +7,11 @@ DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
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DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
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DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
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# deqp's shader cache (for vulkan) is not multiprocess safe for a common
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# filename, see:
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# https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13
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DEQP_OPTIONS="$DEQP_OPTIONS --deqp-shadercache=disable"
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if [ -z "$DEQP_VER" ]; then
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echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
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exit 1
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