radv: use lower_shuffle_to_swizzle_amd
Affects a few shaders in Detroit: Become Human and Doom Eternal. fossil-db (Navi): Totals from 9 (0.01% of 135946) affected shaders: CodeSize: 31188 -> 25096 (-19.53%) Instrs: 6136 -> 4999 (-18.53%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
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@ -531,6 +531,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.lower_vote_eq_to_ballot = 1,
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.lower_quad_broadcast_dynamic = 1,
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.lower_quad_broadcast_dynamic_to_const = gfx7minus,
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.lower_shuffle_to_swizzle_amd = 1,
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});
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nir_lower_load_const_to_scalar(nir);
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