aco/ngg: Initialize exec mask for NGG VS and TES.

They behave like merged ESGS shaders, so the exec mask needs
to be manually initialized for these NGG shaders too.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
This commit is contained in:
Timur Kristóf 2020-04-01 12:14:00 +02:00 committed by Marge Bot
parent 1436c0b8e0
commit ec72c504c6
1 changed files with 1 additions and 1 deletions

View File

@ -377,7 +377,7 @@ unsigned add_coupling_code(exec_ctx& ctx, Block* block,
bld.insert(std::move(startpgm));
/* exec seems to need to be manually initialized with combined shaders */
if (util_bitcount(ctx.program->stage & sw_mask) > 1) {
if (util_bitcount(ctx.program->stage & sw_mask) > 1 || (ctx.program->stage & hw_ngg_gs)) {
bld.sop1(Builder::s_mov, bld.exec(Definition(exec_mask)), bld.lm == s2 ? Operand(UINT64_MAX) : Operand(UINT32_MAX));
instructions[0]->definitions.pop_back();
}