i965: Always reserve clip distance VUE slots in SSO mode.

This fixes rendering in Dolphin on Vulkan since we enabled clip
distances.  (Dolphin on GL has a similar bug because the linker
fails to eliminate unused clip distance built-in arrays, but it
isn't using SSO...so that needs more fixing.)

Also fixes a Piglit test:
spec/glsl-1.50/execution/geometry.clip-distance-vs-gs-out-sso

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke 2016-08-17 13:48:44 -07:00
parent 8cdf73c324
commit ec1f159ac8
1 changed files with 13 additions and 0 deletions

View File

@ -68,6 +68,19 @@ brw_compute_vue_map(const struct gen_device_info *devinfo,
if (devinfo->gen < 6)
separate = false;
if (separate) {
/* In SSO mode, we don't know whether the adjacent stage will
* read/write gl_ClipDistance, which has a fixed slot location.
* We have to assume the worst and reserve a slot for it, or else
* the rest of our varyings will be off by a slot.
*
* Note that we don't have to worry about COL/BFC, as those built-in
* variables only exist in legacy GL, which only supports VS and FS.
*/
slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
}
vue_map->slots_valid = slots_valid;
vue_map->separate = separate;