cell: convert all points/lines to tris for the time being
Allows more programs to look correct. We'll want native points/lines someday.
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@ -128,6 +128,10 @@ cell_create_context(struct pipe_screen *screen,
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cell_init_vbuf(cell);
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cell_init_vbuf(cell);
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draw_set_rasterize_stage(cell->draw, cell->vbuf);
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draw_set_rasterize_stage(cell->draw, cell->vbuf);
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/* convert all points/lines to tris for the time being */
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draw_wide_point_threshold(cell->draw, 0.0);
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draw_wide_line_threshold(cell->draw, 0.0);
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/*
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/*
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* SPU stuff
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* SPU stuff
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*/
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*/
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