anv: Initialize physical device limits for tessellation
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -544,14 +544,14 @@ void anv_GetPhysicalDeviceProperties(
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.maxVertexInputAttributeOffset = 2047,
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.maxVertexInputBindingStride = 2048,
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.maxVertexOutputComponents = 128,
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.maxTessellationGenerationLevel = 0,
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.maxTessellationPatchSize = 0,
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.maxTessellationControlPerVertexInputComponents = 0,
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.maxTessellationControlPerVertexOutputComponents = 0,
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.maxTessellationControlPerPatchOutputComponents = 0,
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.maxTessellationControlTotalOutputComponents = 0,
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.maxTessellationEvaluationInputComponents = 0,
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.maxTessellationEvaluationOutputComponents = 0,
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.maxTessellationGenerationLevel = 64,
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.maxTessellationPatchSize = 32,
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.maxTessellationControlPerVertexInputComponents = 128,
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.maxTessellationControlPerVertexOutputComponents = 128,
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.maxTessellationControlPerPatchOutputComponents = 128,
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.maxTessellationControlTotalOutputComponents = 2048,
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.maxTessellationEvaluationInputComponents = 128,
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.maxTessellationEvaluationOutputComponents = 128,
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.maxGeometryShaderInvocations = 32,
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.maxGeometryInputComponents = 64,
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.maxGeometryOutputComponents = 128,
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