vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.

I was afraid our callers weren't prepared for this, but it looks like
at least for resource creation, mesa/st throws an error appropriately.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Eric Anholt 2015-11-06 11:07:25 -08:00
parent 84608e07e7
commit eb8fb0064d
2 changed files with 32 additions and 19 deletions

View File

@ -168,8 +168,9 @@ retry:
vc4_bo_cache_free_all(&screen->bo_cache);
goto retry;
}
fprintf(stderr, "create ioctl failure\n");
abort();
free(bo);
return NULL;
}
screen->bo_count++;

View File

@ -35,11 +35,12 @@
static bool miptree_debug = false;
static void
static bool
vc4_resource_bo_alloc(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_screen *pscreen = prsc->screen;
struct vc4_bo *bo;
if (miptree_debug) {
fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
@ -51,12 +52,18 @@ vc4_resource_bo_alloc(struct vc4_resource *rsc)
rsc->cube_map_stride * (prsc->array_size - 1));
}
vc4_bo_unreference(&rsc->bo);
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size +
rsc->cube_map_stride * (prsc->array_size - 1),
"resource");
bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size +
rsc->cube_map_stride * (prsc->array_size - 1),
"resource");
if (bo) {
vc4_bo_unreference(&rsc->bo);
rsc->bo = bo;
return true;
} else {
return false;
}
}
static void
@ -101,21 +108,27 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
char *buf;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
vc4_resource_bo_alloc(rsc);
if (vc4_resource_bo_alloc(rsc)) {
/* If it might be bound as one of our vertex buffers, make
* sure we re-emit vertex buffer state.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
vc4->dirty |= VC4_DIRTY_VTXBUF;
/* If it might be bound as one of our vertex buffers,
* make sure we re-emit vertex buffer state.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
vc4->dirty |= VC4_DIRTY_VTXBUF;
} else {
/* If we failed to reallocate, flush everything so
* that we don't violate any syncing requirements.
*/
vc4_flush(pctx);
}
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
if (vc4_cl_references_bo(pctx, rsc->bo)) {
if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
prsc->last_level == 0 &&
prsc->width0 == box->width &&
prsc->height0 == box->height &&
prsc->depth0 == box->depth) {
vc4_resource_bo_alloc(rsc);
prsc->depth0 == box->depth &&
vc4_resource_bo_alloc(rsc)) {
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
vc4->dirty |= VC4_DIRTY_VTXBUF;
} else {
@ -389,8 +402,7 @@ vc4_resource_create(struct pipe_screen *pscreen,
rsc->vc4_format = get_resource_texture_format(prsc);
vc4_setup_slices(rsc);
vc4_resource_bo_alloc(rsc);
if (!rsc->bo)
if (!vc4_resource_bo_alloc(rsc))
goto fail;
return prsc;