mesa: rewrite _mesa_get_handle() and add some comments
This commit is contained in:
parent
69861ae497
commit
eb88c02a4b
|
@ -893,21 +893,28 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
|
|||
}
|
||||
|
||||
|
||||
/** glGetHandleARB() - return ID/name of currently bound shader program */
|
||||
static GLuint
|
||||
_mesa_get_handle(GLcontext *ctx, GLenum pname)
|
||||
{
|
||||
GLint handle = 0;
|
||||
|
||||
if (pname == GL_PROGRAM_OBJECT_ARB) {
|
||||
CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
|
||||
} else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
|
||||
if (ctx->Shader.CurrentProgram)
|
||||
return ctx->Shader.CurrentProgram->Name;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* glGetProgramiv() - get shader program state.
|
||||
* Note that this is for GLSL shader programs, not ARB vertex/fragment
|
||||
* programs (see glGetProgramivARB).
|
||||
*/
|
||||
static void
|
||||
_mesa_get_programiv(GLcontext *ctx, GLuint program,
|
||||
GLenum pname, GLint *params)
|
||||
|
@ -977,6 +984,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
|
|||
}
|
||||
|
||||
|
||||
/** glGetShaderiv() - get GLSL shader state */
|
||||
static void
|
||||
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue