freedreno/a4xx: simplify setup_slices

Note: untested

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5132>
This commit is contained in:
Jonathan Marek 2020-01-21 17:07:52 -05:00 committed by Marge Bot
parent 6c92a4004c
commit eb6c546493
1 changed files with 25 additions and 65 deletions

View File

@ -22,17 +22,17 @@
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
* Jonathan Marek <jonathan@marek.ca>
*/
#include "fd4_resource.h"
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
uint32_t
fd4_setup_slices(struct fd_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(prsc->screen);
enum pipe_format format = prsc->format;
enum util_format_layout layout = util_format_description(format)->layout;
uint32_t pitchalign = screen->gmem_alignw;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
@ -40,33 +40,39 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
uint32_t layers_in_level, alignment;
if (prsc->target == PIPE_TEXTURE_3D) {
rsc->layout.layer_first = false;
layers_in_level = prsc->array_size;
alignment = 4096;
} else {
rsc->layout.layer_first = true;
layers_in_level = 1;
alignment = 1;
}
for (level = 0; level <= prsc->last_level; level++) {
struct fdl_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
width = util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
width = util_align_npot(width, 32 * util_format_get_blockwidth(format));
else
width = align(width, pitchalign);
width = align(width, 32);
slice->pitch = util_format_get_nblocksx(format, width) * rsc->layout.cpp;
slice->offset = size;
blocks = util_format_get_nblocks(format, width, height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
/* 3d textures can have different layer sizes for high levels, but the
* hw auto-sizer is buggy (or at least different than what this code
* does), so as soon as the layer size range gets into range, we stop
* reducing it.
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else if (level == 0 || rsc->layout.layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else
if (prsc->target == PIPE_TEXTURE_3D &&
(level > 1 && fd_resource_slice(rsc, level - 1)->size0 <= 0xf000))
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
else
slice->size0 = align(blocks * rsc->layout.cpp, alignment);
size += slice->size0 * depth * layers_in_level;
@ -77,49 +83,3 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
return size;
}
static uint32_t
slice_alignment(enum pipe_texture_target target)
{
/* on a3xx, 2d array and 3d textures seem to want their
* layers aligned to page boundaries:
*/
switch (target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
return 4096;
default:
return 1;
}
}
/* cross generation texture layout to plug in to screen->setup_slices()..
* replace with generation specific one as-needed.
*
* TODO for a4xx probably can extract out the a4xx specific logic int
* a small fd4_setup_slices() wrapper that sets up layer_first, and then
* calls this.
*/
uint32_t
fd4_setup_slices(struct fd_resource *rsc)
{
uint32_t alignment;
alignment = slice_alignment(rsc->base.target);
struct fd_screen *screen = fd_screen(rsc->base.screen);
if (is_a4xx(screen)) {
switch (rsc->base.target) {
case PIPE_TEXTURE_3D:
rsc->layout.layer_first = false;
break;
default:
rsc->layout.layer_first = true;
alignment = 1;
break;
}
}
return setup_slices(rsc, alignment, rsc->base.format);
}