glsl: move to compiler/

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Emil Velikov 2016-01-18 12:16:48 +02:00 committed by Emil Velikov
parent a39a8fbbaa
commit eb63640c1d
497 changed files with 498 additions and 84 deletions

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@ -2506,7 +2506,6 @@ AC_CONFIG_FILES([Makefile
src/gallium/winsys/virgl/vtest/Makefile
src/gbm/Makefile
src/gbm/main/gbm.pc
src/glsl/Makefile
src/glx/Makefile
src/glx/apple/Makefile
src/glx/tests/Makefile

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@ -25,7 +25,7 @@ SUBDIRS = . gtest util mapi/glapi/gen mapi
SUBDIRS += compiler
if NEED_OPENGL_COMMON
SUBDIRS += glsl mesa
SUBDIRS += mesa
endif
SUBDIRS += loader

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@ -6,7 +6,6 @@ if env['platform'] == 'windows':
SConscript('util/SConscript')
SConscript('compiler/SConscript')
SConscript('glsl/SConscript')
if env['hostonly']:
# We are just compiling the things necessary on the host for cross

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@ -1,4 +1,5 @@
#
# Copyright © 2012 Jon TURNEY
# Copyright (C) 2015 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
@ -27,6 +28,9 @@ AM_CPPFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
-I$(top_builddir)/src/compiler/glsl\
-I$(top_srcdir)/src/compiler/glsl\
-I$(top_srcdir)/src/compiler/glsl/glcpp\
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
-I$(top_srcdir)/src/gtest/include \
@ -51,6 +55,201 @@ CLEANFILES =
EXTRA_DIST = SConscript
EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
glsl/TODO glsl/glcpp/README \
glsl/glsl_lexer.ll \
glsl/glsl_parser.yy \
glsl/glcpp/glcpp-lex.l \
glsl/glcpp/glcpp-parse.y \
glsl/Makefile.sources \
glsl/SConscript
TESTS += glsl/glcpp/tests/glcpp-test \
glsl/glcpp/tests/glcpp-test-cr-lf \
glsl/tests/blob-test \
glsl/tests/general-ir-test \
glsl/tests/optimization-test \
glsl/tests/sampler-types-test \
glsl/tests/uniform-initializer-test
TESTS_ENVIRONMENT= \
export PYTHON2=$(PYTHON2); \
export PYTHON_FLAGS=$(PYTHON_FLAGS);
check_PROGRAMS += \
glsl/glcpp/glcpp \
glsl/glsl_test \
glsl/tests/blob-test \
glsl/tests/general-ir-test \
glsl/tests/sampler-types-test \
glsl/tests/uniform-initializer-test
noinst_PROGRAMS = glsl_compiler
glsl_tests_blob_test_SOURCES = \
glsl/tests/blob_test.c
glsl_tests_blob_test_LDADD = \
glsl/libglsl.la
glsl_tests_general_ir_test_SOURCES = \
glsl/standalone_scaffolding.cpp \
glsl/tests/builtin_variable_test.cpp \
glsl/tests/invalidate_locations_test.cpp \
glsl/tests/general_ir_test.cpp \
glsl/tests/varyings_test.cpp
glsl_tests_general_ir_test_CFLAGS = \
$(PTHREAD_CFLAGS)
glsl_tests_general_ir_test_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
glsl_tests_uniform_initializer_test_SOURCES = \
glsl/tests/copy_constant_to_storage_tests.cpp \
glsl/tests/set_uniform_initializer_tests.cpp \
glsl/tests/uniform_initializer_utils.cpp \
glsl/tests/uniform_initializer_utils.h
glsl_tests_uniform_initializer_test_CFLAGS = \
$(PTHREAD_CFLAGS)
glsl_tests_uniform_initializer_test_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
glsl_tests_sampler_types_test_SOURCES = \
glsl/tests/sampler_types_test.cpp
glsl_tests_sampler_types_test_CFLAGS = \
$(PTHREAD_CFLAGS)
glsl_tests_sampler_types_test_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
noinst_LTLIBRARIES += glsl/libglsl.la glsl/libglcpp.la
glsl_libglcpp_la_LIBADD = \
$(top_builddir)/src/util/libmesautil.la
glsl_libglcpp_la_SOURCES = \
glsl/glcpp/glcpp-lex.c \
glsl/glcpp/glcpp-parse.c \
glsl/glcpp/glcpp-parse.h \
$(LIBGLCPP_FILES)
glsl_glcpp_glcpp_SOURCES = \
glsl/glcpp/glcpp.c
glsl_glcpp_glcpp_LDADD = \
glsl/libglcpp.la \
$(top_builddir)/src/libglsl_util.la \
-lm
glsl_libglsl_la_LIBADD = \
nir/libnir.la \
glsl/libglcpp.la
glsl_libglsl_la_SOURCES = \
glsl/glsl_lexer.cpp \
glsl/glsl_parser.cpp \
glsl/glsl_parser.h \
$(LIBGLSL_FILES)
glsl_compiler_SOURCES = \
$(GLSL_COMPILER_CXX_FILES)
glsl_compiler_LDADD = \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(top_builddir)/src/util/libmesautil.la \
$(PTHREAD_LIBS)
glsl_glsl_test_SOURCES = \
glsl/standalone_scaffolding.cpp \
glsl/test.cpp \
glsl/test_optpass.cpp \
glsl/test_optpass.h
glsl_glsl_test_LDADD = \
glsl/libglsl.la \
$(top_builddir)/src/libglsl_util.la \
$(PTHREAD_LIBS)
# We write our own rules for yacc and lex below. We'd rather use automake,
# but automake makes it especially difficult for a number of reasons:
#
# * < automake-1.12 generates .h files from .yy and .ypp files, but
# >=automake-1.12 generates .hh and .hpp files respectively. There's no
# good way of making a project that uses C++ yacc files compatible with
# both versions of automake. Strong work automake developers.
#
# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
# we'd like the resulting generated code to also go in glcpp/ for purposes
# of distribution. Automake gives no way to do this.
#
# * Since we're building multiple yacc parsers into one library (and via one
# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
# automake to name the resulting generated code as <library-name>_filename.c.
# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
# In order to make build output print "LEX" and "YACC", we reproduce the
# automake variables below.
AM_V_LEX = $(am__v_LEX_$(V))
am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
am__v_LEX_0 = @echo " LEX " $@;
am__v_LEX_1 =
AM_V_YACC = $(am__v_YACC_$(V))
am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
am__v_YACC_0 = @echo " YACC " $@;
am__v_YACC_1 =
MKDIR_GEN = $(AM_V_at)$(MKDIR_P) $(@D)
YACC_GEN = $(AM_V_YACC)$(YACC) $(YFLAGS)
LEX_GEN = $(AM_V_LEX)$(LEX) $(LFLAGS)
glsl/glsl_parser.cpp glsl/glsl_parser.h: glsl/glsl_parser.yy
$(YACC_GEN) -o $@ -p "_mesa_glsl_" --defines=$(builddir)/glsl/glsl_parser.h $(srcdir)/glsl/glsl_parser.yy
glsl/glsl_lexer.cpp: glsl/glsl_lexer.ll
$(LEX_GEN) -o $@ $(srcdir)/glsl/glsl_lexer.ll
glsl/glcpp/glcpp-parse.c glsl/glcpp/glcpp-parse.h: glsl/glcpp/glcpp-parse.y
$(MKDIR_GEN)
$(YACC_GEN) -o $@ -p "glcpp_parser_" --defines=$(builddir)/glsl/glcpp/glcpp-parse.h $(srcdir)/glsl/glcpp/glcpp-parse.y
glsl/glcpp/glcpp-lex.c: glsl/glcpp/glcpp-lex.l
$(MKDIR_GEN)
$(LEX_GEN) -o $@ $(srcdir)/glsl/glcpp/glcpp-lex.l
# Only the parsers (specifically the header files generated at the same time)
# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
# YACC is only executed once for each parser. The rest of the generated code
# will be created at the appropriate times according to standard automake
# dependency rules.
BUILT_SOURCES += \
glsl/glsl_parser.cpp \
glsl/glsl_lexer.cpp \
glsl/glcpp/glcpp-parse.c \
glsl/glcpp/glcpp-lex.c
CLEANFILES += \
glsl/glcpp/glcpp-parse.h \
glsl/glsl_parser.h \
glsl/glsl_parser.cpp \
glsl/glsl_lexer.cpp \
glsl/glcpp/glcpp-parse.c \
glsl/glcpp/glcpp-lex.c
clean-local:
$(RM) -r subtest-cr subtest-cr-lf subtest-lf subtest-lf-cr
dist-hook:
$(RM) glsl/glcpp/tests/*.out
$(RM) glsl/glcpp/tests/subtest*/*.out
noinst_LTLIBRARIES += nir/libnir.la
nir_libnir_la_CPPFLAGS = \
@ -101,7 +300,7 @@ nir_tests_control_flow_tests_CFLAGS = \
$(PTHREAD_CFLAGS)
nir_tests_control_flow_tests_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
$(top_builddir)/src/compiler/nir/libnir.la \
nir/libnir.la \
$(top_builddir)/src/util/libmesautil.la \
$(PTHREAD_LIBS)

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@ -7,6 +7,153 @@ LIBCOMPILER_FILES = \
shader_enums.c \
shader_enums.h
# libglsl
LIBGLSL_FILES = \
glsl/ast.h \
glsl/ast_array_index.cpp \
glsl/ast_expr.cpp \
glsl/ast_function.cpp \
glsl/ast_to_hir.cpp \
glsl/ast_type.cpp \
glsl/blob.c \
glsl/blob.h \
glsl/builtin_functions.cpp \
glsl/builtin_types.cpp \
glsl/builtin_variables.cpp \
glsl/glsl_parser_extras.cpp \
glsl/glsl_parser_extras.h \
glsl/glsl_symbol_table.cpp \
glsl/glsl_symbol_table.h \
glsl/hir_field_selection.cpp \
glsl/ir_basic_block.cpp \
glsl/ir_basic_block.h \
glsl/ir_builder.cpp \
glsl/ir_builder.h \
glsl/ir_clone.cpp \
glsl/ir_constant_expression.cpp \
glsl/ir.cpp \
glsl/ir.h \
glsl/ir_equals.cpp \
glsl/ir_expression_flattening.cpp \
glsl/ir_expression_flattening.h \
glsl/ir_function_can_inline.cpp \
glsl/ir_function_detect_recursion.cpp \
glsl/ir_function_inlining.h \
glsl/ir_function.cpp \
glsl/ir_hierarchical_visitor.cpp \
glsl/ir_hierarchical_visitor.h \
glsl/ir_hv_accept.cpp \
glsl/ir_import_prototypes.cpp \
glsl/ir_optimization.h \
glsl/ir_print_visitor.cpp \
glsl/ir_print_visitor.h \
glsl/ir_reader.cpp \
glsl/ir_reader.h \
glsl/ir_rvalue_visitor.cpp \
glsl/ir_rvalue_visitor.h \
glsl/ir_set_program_inouts.cpp \
glsl/ir_uniform.h \
glsl/ir_validate.cpp \
glsl/ir_variable_refcount.cpp \
glsl/ir_variable_refcount.h \
glsl/ir_visitor.h \
glsl/linker.cpp \
glsl/linker.h \
glsl/link_atomics.cpp \
glsl/link_functions.cpp \
glsl/link_interface_blocks.cpp \
glsl/link_uniforms.cpp \
glsl/link_uniform_initializers.cpp \
glsl/link_uniform_block_active_visitor.cpp \
glsl/link_uniform_block_active_visitor.h \
glsl/link_uniform_blocks.cpp \
glsl/link_varyings.cpp \
glsl/link_varyings.h \
glsl/list.h \
glsl/loop_analysis.cpp \
glsl/loop_analysis.h \
glsl/loop_controls.cpp \
glsl/loop_unroll.cpp \
glsl/lower_buffer_access.cpp \
glsl/lower_buffer_access.h \
glsl/lower_clip_distance.cpp \
glsl/lower_const_arrays_to_uniforms.cpp \
glsl/lower_discard.cpp \
glsl/lower_discard_flow.cpp \
glsl/lower_if_to_cond_assign.cpp \
glsl/lower_instructions.cpp \
glsl/lower_jumps.cpp \
glsl/lower_mat_op_to_vec.cpp \
glsl/lower_noise.cpp \
glsl/lower_offset_array.cpp \
glsl/lower_packed_varyings.cpp \
glsl/lower_named_interface_blocks.cpp \
glsl/lower_packing_builtins.cpp \
glsl/lower_subroutine.cpp \
glsl/lower_tess_level.cpp \
glsl/lower_texture_projection.cpp \
glsl/lower_variable_index_to_cond_assign.cpp \
glsl/lower_vec_index_to_cond_assign.cpp \
glsl/lower_vec_index_to_swizzle.cpp \
glsl/lower_vector.cpp \
glsl/lower_vector_derefs.cpp \
glsl/lower_vector_insert.cpp \
glsl/lower_vertex_id.cpp \
glsl/lower_output_reads.cpp \
glsl/lower_shared_reference.cpp \
glsl/lower_ubo_reference.cpp \
glsl/opt_algebraic.cpp \
glsl/opt_array_splitting.cpp \
glsl/opt_conditional_discard.cpp \
glsl/opt_constant_folding.cpp \
glsl/opt_constant_propagation.cpp \
glsl/opt_constant_variable.cpp \
glsl/opt_copy_propagation.cpp \
glsl/opt_copy_propagation_elements.cpp \
glsl/opt_dead_builtin_variables.cpp \
glsl/opt_dead_builtin_varyings.cpp \
glsl/opt_dead_code.cpp \
glsl/opt_dead_code_local.cpp \
glsl/opt_dead_functions.cpp \
glsl/opt_flatten_nested_if_blocks.cpp \
glsl/opt_flip_matrices.cpp \
glsl/opt_function_inlining.cpp \
glsl/opt_if_simplification.cpp \
glsl/opt_minmax.cpp \
glsl/opt_noop_swizzle.cpp \
glsl/opt_rebalance_tree.cpp \
glsl/opt_redundant_jumps.cpp \
glsl/opt_structure_splitting.cpp \
glsl/opt_swizzle_swizzle.cpp \
glsl/opt_tree_grafting.cpp \
glsl/opt_vectorize.cpp \
glsl/program.h \
glsl/s_expression.cpp \
glsl/s_expression.h
# glsl_compiler
GLSL_COMPILER_CXX_FILES = \
glsl/standalone_scaffolding.cpp \
glsl/standalone_scaffolding.h \
glsl/main.cpp
# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \
glsl/glsl_lexer.cpp \
glsl/glsl_parser.cpp
# libglcpp
LIBGLCPP_FILES = \
glsl/glcpp/glcpp.h \
glsl/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
glsl/glcpp/glcpp-lex.c \
glsl/glcpp/glcpp-parse.c
NIR_GENERATED_FILES = \
nir/nir_builder_opcodes.h \
nir/nir_constant_expressions.c \

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@ -20,3 +20,5 @@ compiler = env.ConvenienceLibrary(
source = sources
)
Export('compiler')
SConscript('glsl/SConscript')

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