From eb5d96968fd37b4598a7b50df1a8f4f7805d897d Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 22 Apr 2009 15:19:44 +0100 Subject: [PATCH] demos/readpix: add option to draw triangle instead of drawpix --- progs/demos/readpix.c | 67 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 62 insertions(+), 5 deletions(-) diff --git a/progs/demos/readpix.c b/progs/demos/readpix.c index c0aac2272f7..bbb3a68effa 100644 --- a/progs/demos/readpix.c +++ b/progs/demos/readpix.c @@ -17,6 +17,7 @@ #define IMAGE_FILE "../images/girl.rgb" static int ImgWidth, ImgHeight; +static int WinWidth, WinHeight; static GLenum ImgFormat; static GLubyte *Image = NULL; @@ -27,6 +28,7 @@ static int CPosX, CPosY; /* copypixels */ static GLboolean DrawFront = GL_FALSE; static GLboolean ScaleAndBias = GL_FALSE; static GLboolean Benchmark = GL_FALSE; +static GLboolean Triangle = GL_FALSE; static GLubyte *TempImage = NULL; #define COMBO 1 @@ -150,11 +152,60 @@ Display( void ) /* draw original image */ glRasterPos2i(APosX, 5); PrintString("Original"); - glRasterPos2i(APosX, APosY); - glEnable(GL_DITHER); - SetupPixelTransfer(GL_FALSE); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image); + if (!Triangle) { + glRasterPos2i(APosX, APosY); + glEnable(GL_DITHER); + SetupPixelTransfer(GL_FALSE); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image); + } + else { + float z = 0; + + glViewport(APosX, APosY, ImgWidth, ImgHeight); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); + glDisable(GL_CULL_FACE); + + /* Red should never be seen + */ + glBegin(GL_POLYGON); + glColor3f(1,0,0); + glVertex3f(-2, -2, z); + glVertex3f(-2, 2, z); + glVertex3f(2, 2, z); + glVertex3f(2, -2, z); + glEnd(); + + /* Blue background + */ + glBegin(GL_POLYGON); + glColor3f(.5,.5,1); + glVertex3f(-1, -1, z); + glVertex3f(-1, 1, z); + glVertex3f(1, 1, z); + glVertex3f(1, -1, z); + glEnd(); + + /* Triangle + */ + glBegin(GL_TRIANGLES); + glColor3f(.8,0,0); + glVertex3f(-0.9, -0.9, z); + glColor3f(0,.9,0); + glVertex3f( 0.9, -0.9, z); + glColor3f(0,0,.7); + glVertex3f( 0.0, 0.9, z); + glEnd(); + + glColor3f(1,1,1); + + glViewport( 0, 0, WinWidth, WinHeight ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( 0.0, WinWidth, 0.0, WinHeight, -1.0, 1.0 ); + } /* might try alignment=4 here for testing */ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); @@ -218,6 +269,9 @@ Display( void ) static void Reshape( int width, int height ) { + WinWidth = width; + WinHeight = height; + glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); @@ -236,6 +290,9 @@ Key( unsigned char key, int x, int y ) case 'b': Benchmark = GL_TRUE; break; + case 't': + Triangle = !Triangle; + break; case 's': ScaleAndBias = !ScaleAndBias; break;