gallium: Clean up driver clear() interface.

Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
This commit is contained in:
Michel Dänzer 2009-04-04 19:01:51 +02:00
parent ba14b043bc
commit eb168e26aa
26 changed files with 264 additions and 257 deletions

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@ -0,0 +1,60 @@
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Michel Dänzer
*/
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_pack_color.h"
/**
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
*/
static INLINE void
util_clear(struct pipe_context *pipe,
struct pipe_framebuffer_state *framebuffer, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
if (buffers & PIPE_CLEAR_COLOR) {
struct pipe_surface *ps = framebuffer->cbufs[0];
unsigned color;
util_pack_color(rgba, ps->format, &color);
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
util_pack_z_stencil(ps->format, depth, stencil));
}
}

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@ -448,17 +448,19 @@ util_pack_z(enum pipe_format format, double z)
static INLINE uint
util_pack_z_stencil(enum pipe_format format, double z, uint s)
{
unsigned packed = util_pack_z(format, z);
switch (format) {
case PIPE_FORMAT_S8Z24_UNORM:
return util_pack_z(format, z) | s << 24;
packed |= s << 24;
break;
case PIPE_FORMAT_Z24S8_UNORM:
return util_pack_z(format, z) | s;
packed |= s;
default:
debug_print_format("gallium: unhandled format in util_pack_z_stencil()",
format);
assert(0);
return 0;
break;
}
return packed;
}

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@ -25,23 +25,24 @@
*
**************************************************************************/
/* Author:
/* Authors:
* Brian Paul
*/
#include "pipe/p_defines.h"
#include "util/u_clear.h"
#include "i915_context.h"
#include "i915_state.h"
/**
* Clear the given surface to the specified value.
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
*/
void
i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}

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@ -314,8 +314,8 @@ void i915_emit_hardware_state(struct i915_context *i915 );
/***********************************************************************
* i915_clear.c:
*/
void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
/***********************************************************************

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@ -1,12 +1,14 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_clear.h"
#include "nv10_context.h"
void
nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
nv10_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
util_clear(pipe, nv10_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}

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@ -118,8 +118,9 @@ extern void nv10_init_surface_functions(struct nv10_context *nv10);
extern void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen);
/* nv10_clear.c */
extern void nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
extern void nv10_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nv10_draw.c */
extern struct draw_stage *nv10_draw_render_stage(struct nv10_context *nv10);

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@ -1,12 +1,14 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_clear.h"
#include "nv20_context.h"
void
nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
nv20_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
util_clear(pipe, nv20_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}

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@ -118,8 +118,8 @@ extern void nv20_init_surface_functions(struct nv20_context *nv20);
extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen);
/* nv20_clear.c */
extern void nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
extern void nv20_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nv20_draw.c */
extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20);

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@ -1,12 +1,14 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_clear.h"
#include "nv30_context.h"
void
nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
nv30_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
util_clear(pipe, &nv30_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}

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@ -206,7 +206,7 @@ extern boolean nv30_draw_elements(struct pipe_context *pipe,
unsigned count);
/* nv30_clear.c */
extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
#endif

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@ -1,12 +1,14 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_clear.h"
#include "nv40_context.h"
void
nv40_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
nv40_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
util_clear(pipe, &nv40_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}

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@ -227,7 +227,7 @@ extern boolean nv40_draw_elements(struct pipe_context *pipe,
unsigned count);
/* nv40_clear.c */
extern void nv40_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
extern void nv40_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
#endif

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@ -184,8 +184,8 @@ extern boolean nv50_draw_elements(struct pipe_context *pipe,
extern void nv50_vbo_validate(struct nv50_context *nv50);
/* nv50_clear.c */
extern void nv50_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
extern void nv50_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
/* nv50_program.c */
extern void nv50_vertprog_validate(struct nv50_context *nv50);

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@ -2,6 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@ -27,6 +28,7 @@
/* Author:
* Brian Paul
* Michel Dänzer
*/
@ -40,34 +42,15 @@
/**
* Convert packed pixel from one format to another.
*/
static unsigned
convert_color(enum pipe_format srcFormat, unsigned srcColor,
enum pipe_format dstFormat)
{
ubyte r, g, b, a;
unsigned dstColor;
util_unpack_color_ub(srcFormat, &srcColor, &r, &g, &b, &a);
util_pack_color_ub(r, g, b, a, dstFormat, &dstColor);
return dstColor;
}
/**
* Clear the given surface to the specified value.
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
* Note: when clearing a color buffer, the clearValue is always
* encoded as PIPE_FORMAT_A8R8G8B8_UNORM.
*/
void
softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
softpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
unsigned cv;
uint i;
if (softpipe->no_rast)
@ -77,29 +60,29 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
softpipe_update_derived(softpipe); /* not needed?? */
#endif
if (ps == sp_tile_cache_get_surface(softpipe->zsbuf_cache)) {
sp_tile_cache_clear(softpipe->zsbuf_cache, clearValue);
#if TILE_CLEAR_OPTIMIZATION
return;
#endif
}
if (buffers & PIPE_CLEAR_COLOR) {
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
struct pipe_surface *ps = softpipe->framebuffer.cbufs[i];
for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
if (ps == sp_tile_cache_get_surface(softpipe->cbuf_cache[i])) {
unsigned cv;
if (ps->format != PIPE_FORMAT_A8R8G8B8_UNORM) {
cv = convert_color(PIPE_FORMAT_A8R8G8B8_UNORM, clearValue,
ps->format);
}
else {
cv = clearValue;
}
util_pack_color(rgba, ps->format, &cv);
sp_tile_cache_clear(softpipe->cbuf_cache[i], cv);
#if !TILE_CLEAR_OPTIMIZATION
/* non-cached surface */
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv);
#endif
}
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
cv = util_pack_z_stencil(ps->format, depth, stencil);
sp_tile_cache_clear(softpipe->zsbuf_cache, cv);
#if !TILE_CLEAR_OPTIMIZATION
/* non-cached surface */
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
/* non-cached surface */
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, cv);
#endif
}
}

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@ -36,8 +36,8 @@
struct pipe_context;
extern void
softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
softpipe_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
#endif /* SP_CLEAR_H */

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@ -973,21 +973,26 @@ trace_context_surface_fill(struct pipe_context *_pipe,
static INLINE void
trace_context_clear(struct pipe_context *_pipe,
struct pipe_surface *surface,
unsigned clearValue)
unsigned surfaces,
const float *rgba,
double depth,
unsigned stencil)
{
struct trace_context *tr_ctx = trace_context(_pipe);
struct pipe_context *pipe = tr_ctx->pipe;
surface = trace_surface_unwrap(tr_ctx, surface);
trace_dump_call_begin("pipe_context", "clear");
trace_dump_arg(ptr, pipe);
trace_dump_arg(ptr, surface);
trace_dump_arg(uint, clearValue);
trace_dump_arg(uint, surfaces);
trace_dump_arg(float, rgba[0]);
trace_dump_arg(float, rgba[1]);
trace_dump_arg(float, rgba[2]);
trace_dump_arg(float, rgba[3]);
trace_dump_arg(float, depth);
trace_dump_arg(uint, stencil);
pipe->clear(pipe, surface, clearValue);;
pipe->clear(pipe, surfaces, rgba, depth, stencil);
trace_dump_call_end();
}

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@ -205,12 +205,20 @@ struct pipe_context {
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
unsigned value);
void (*clear)(struct pipe_context *pipe,
struct pipe_surface *ps,
unsigned clearValue);
/*@}*/
/**
* Clear the specified set of currently bound buffers to specified values.
*
* buffers is a bitfield of PIPE_CLEAR_* values.
*
* rgba is a pointer to an array of one float for each of r, g, b, a.
*/
void (*clear)(struct pipe_context *pipe,
unsigned buffers,
const float *rgba,
double depth,
unsigned stencil);
/** Flush rendering (flags = bitmask of PIPE_FLUSH_x tokens) */
void (*flush)( struct pipe_context *pipe,

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@ -185,6 +185,15 @@ enum pipe_texture_target {
#define PIPE_SURFACE_LAYOUT_LINEAR 0
/**
* Clear buffer bits
*/
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (1 << 0)
/** Depth/stencil combined */
#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
/**
* Transfer object usage flags
*/

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@ -98,7 +98,8 @@ static int vlResizeFrameBuffer
);
/* Clear to black, in case video doesn't fill the entire window */
pipe->clear(pipe, basic_csc->framebuffer.cbufs[0], 0);
pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer);
pipe->clear(pipe, PIPE_CLEAR_COLOR, 0, 0.0f, 0);
return 0;
}

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@ -308,45 +308,10 @@ error1:
pipe_surface_reference(&_dst, NULL);
}
void surface_clear(struct st_surface *surface, unsigned value = 0)
void clear(unsigned buffers, const float *rgba, double depth = 0.0f,
unsigned stencil = 0)
{
unsigned i;
struct pipe_surface *_surface = NULL;
if(!surface)
SWIG_exception(SWIG_TypeError, "surface must not be null");
for(i = 0; i < $self->framebuffer.nr_cbufs; ++i) {
struct pipe_surface *cbuf = $self->framebuffer.cbufs[i];
if(cbuf) {
if(cbuf->texture == surface->texture &&
cbuf->face == surface->face &&
cbuf->level == surface->level &&
cbuf->zslice == surface->zslice) {
_surface = cbuf;
break;
}
}
}
if(!_surface) {
struct pipe_surface *zsbuf = $self->framebuffer.zsbuf;
if(zsbuf) {
if(zsbuf->texture == surface->texture &&
zsbuf->face == surface->face &&
zsbuf->level == surface->level &&
zsbuf->zslice == surface->zslice) {
_surface = zsbuf;
}
}
}
if(!_surface)
SWIG_exception(SWIG_ValueError, "surface not bound");
$self->pipe->clear($self->pipe, _surface, value);
fail:
return;
$self->pipe->clear($self->pipe, buffers, rgba, depth, stencil);
}
};

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@ -531,8 +531,8 @@ class Context(Object):
self.dirty = False
return None
def clear(self, surface, value):
self.real.surface_clear(surface, value)
def clear(self, buffers, rgba, depth, stencil):
self.real.clear(buffers, rgba, depth, stencil)
def _present(self):
self.real.flush()

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@ -150,8 +150,12 @@ def test(dev):
fb.set_cbuf(0, cbuf)
fb.set_zsbuf(zbuf)
ctx.set_framebuffer(fb)
ctx.surface_clear(cbuf, 0x00000000)
ctx.surface_clear(zbuf, 0xffffffff)
rgba = FloatArray(4);
rgba[0] = 0.0
rgba[1] = 0.0
rgba[2] = 0.0
rgba[3] = 0.0
ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
# vertex shader
vs = Shader('''

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@ -122,7 +122,12 @@ def test(dev, name):
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
ctx.surface_clear(cbuf, 0x80808080)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
# vertex shader
vs = Shader(file('vert-' + name + '.sh', 'rt').read())

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@ -161,7 +161,12 @@ class TextureTest(TestCase):
fb.nr_cbufs = 1
fb.set_cbuf(0, dst_surface)
ctx.set_framebuffer(fb)
ctx.surface_clear(dst_surface, 0x00000000)
rgba = FloatArray(4);
rgba[0] = 0.0
rgba[1] = 0.0
rgba[2] = 0.0
rgba[3] = 0.0
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
del fb
# vertex shader

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@ -206,7 +206,12 @@ class TextureTest(TestCase):
fb.nr_cbufs = 1
fb.set_cbuf(0, cbuf)
ctx.set_framebuffer(fb)
ctx.surface_clear(cbuf, 0x00000000)
rgba = FloatArray(4);
rgba[0] = 0.5
rgba[1] = 0.5
rgba[2] = 0.5
rgba[3] = 0.5
ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
del fb
# vertex shader

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@ -2,6 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@ -29,6 +30,7 @@
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
* Michel Dänzer
*/
#include "main/glheader.h"
@ -373,101 +375,6 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
static void
clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb->surface)
return;
if (check_clear_color_with_quad( ctx, rb )) {
/* masking or scissoring */
clear_with_quad(ctx, GL_TRUE, GL_FALSE, GL_FALSE);
}
else {
/* clear whole buffer w/out masking */
uint clearValue;
/* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM
* at this time!
*/
util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue);
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
}
static void
clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb->surface)
return;
if (check_clear_depth_with_quad(ctx, rb)) {
/* scissoring or we have a combined depth/stencil buffer */
clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_FALSE);
}
else {
/* simple clear of whole buffer */
uint clearValue = util_pack_z(strb->surface->format, ctx->Depth.Clear);
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
}
static void
clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb->surface)
return;
if (check_clear_stencil_with_quad(ctx, rb)) {
/* masking or scissoring or combined depth/stencil buffer */
clear_with_quad(ctx, GL_FALSE, GL_FALSE, GL_TRUE);
}
else {
/* simple clear of whole buffer */
GLuint clearValue = ctx->Stencil.Clear;
switch (strb->surface->format) {
case PIPE_FORMAT_S8Z24_UNORM:
clearValue <<= 24;
break;
default:
; /* no-op, stencil value is in least significant bits */
}
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
}
static void
clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb->surface)
return;
if (check_clear_depth_stencil_with_quad(ctx, rb)) {
/* masking or scissoring */
clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_TRUE);
}
else {
/* clear whole buffer w/out masking */
GLuint clearValue = util_pack_z_stencil(strb->surface->format,
ctx->Depth.Clear,
ctx->Stencil.Clear);
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
}
void st_flush_clear( struct st_context *st )
{
/* Release vertex buffer to avoid synchronous rendering if we were
@ -493,51 +400,89 @@ static void st_clear(GLcontext *ctx, GLbitfield mask)
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb
= ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
GLbitfield cmask = mask & BUFFER_BITS_COLOR;
GLbitfield quad_buffers = 0;
GLbitfield clear_buffers = 0;
GLuint i;
/* This makes sure the softpipe has the latest scissor, etc values */
/* This makes sure the pipe has the latest scissor, etc values */
st_validate_state( st );
/*
* XXX TO-DO:
* If we're going to use clear_with_quad() for any reason, use it to
* clear as many other buffers as possible.
* As it is now, we sometimes call clear_with_quad() three times to clear
* color/depth/stencil individually...
*/
if (mask & BUFFER_BITS_COLOR) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
if (cmask) {
GLuint b;
for (b = 0; cmask; b++) {
if (cmask & (1 << b)) {
if (mask & (1 << b)) {
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[b].Renderbuffer;
assert(rb);
clear_color_buffer(ctx, rb);
cmask &= ~(1 << b); /* turn off bit */
}
assert(b < BUFFER_COUNT);
}
}
struct st_renderbuffer *strb;
if (mask & BUFFER_BIT_ACCUM) {
st_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
assert(rb);
strb = st_renderbuffer(rb);
if (!strb->surface)
continue;
if (check_clear_color_with_quad( ctx, rb ))
quad_buffers |= PIPE_CLEAR_COLOR;
else
clear_buffers |= PIPE_CLEAR_COLOR;
}
}
}
if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
/* clearing combined depth + stencil */
clear_depth_stencil_buffer(ctx, depthRb);
struct st_renderbuffer *strb = st_renderbuffer(depthRb);
if (strb->surface) {
if (check_clear_depth_stencil_with_quad(ctx, depthRb))
quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
else
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
}
}
else {
/* separate depth/stencil clears */
if (mask & BUFFER_BIT_DEPTH) {
clear_depth_buffer(ctx, depthRb);
struct st_renderbuffer *strb = st_renderbuffer(depthRb);
if (strb->surface) {
if (check_clear_depth_with_quad(ctx, depthRb))
quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
else
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
}
}
if (mask & BUFFER_BIT_STENCIL) {
clear_stencil_buffer(ctx, stencilRb);
struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
if (strb->surface) {
if (check_clear_stencil_with_quad(ctx, stencilRb))
quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
else
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
}
}
}
/*
* If we're going to use clear_with_quad() for any reason, use it for
* everything possible.
*/
if (quad_buffers) {
quad_buffers |= clear_buffers;
clear_with_quad(ctx,
quad_buffers & PIPE_CLEAR_COLOR,
mask & BUFFER_BIT_DEPTH,
mask & BUFFER_BIT_STENCIL);
} else if (clear_buffers)
ctx->st->pipe->clear(ctx->st->pipe, clear_buffers, ctx->Color.ClearColor,
ctx->Depth.Clear, ctx->Stencil.Clear);
if (mask & BUFFER_BIT_ACCUM)
st_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
}