st/mesa: don't lower_global_vars_to_local for VS if there are no dead inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -86,6 +86,8 @@ st_nir_fixup_varying_slots(struct st_context *st, struct exec_list *var_list)
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static void
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st_nir_assign_vs_in_locations(nir_shader *nir)
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{
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bool removed_inputs = false;
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nir->num_inputs = util_bitcount64(nir->info.inputs_read);
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nir_foreach_variable_safe(var, &nir->inputs) {
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/* NIR already assigns dual-slot inputs to two locations so all we have
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@ -107,8 +109,13 @@ st_nir_assign_vs_in_locations(nir_shader *nir)
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exec_node_remove(&var->node);
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var->data.mode = nir_var_shader_temp;
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exec_list_push_tail(&nir->globals, &var->node);
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removed_inputs = true;
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}
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}
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/* Re-lower global vars, to deal with any dead VS inputs. */
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if (removed_inputs)
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NIR_PASS_V(nir, nir_lower_global_vars_to_local);
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}
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static int
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@ -846,8 +853,6 @@ st_nir_assign_varying_locations(struct st_context *st, nir_shader *nir)
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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/* Needs special handling so drvloc matches the vbo state: */
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st_nir_assign_vs_in_locations(nir);
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/* Re-lower global vars, to deal with any dead VS inputs. */
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NIR_PASS_V(nir, nir_lower_global_vars_to_local);
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nir_assign_io_var_locations(&nir->outputs,
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&nir->num_outputs,
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