glsl: Use ir_var_temporary for compiler generated temporaries
These few places were using ir_var_auto for seemingly no reason. The names were not added to the symbol table. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -63,7 +63,8 @@ brw_lower_offset_array_visitor::handle_rvalue(ir_rvalue **rv)
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void *mem_ctx = ralloc_parent(ir);
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ir_variable *var = new (mem_ctx) ir_variable(ir->type, "result", ir_var_auto);
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ir_variable *var =
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new (mem_ctx) ir_variable(ir->type, "result", ir_var_temporary);
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base_ir->insert_before(var);
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for (int i = 0; i < 4; i++) {
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@ -62,7 +62,7 @@ lower_texture_projection_visitor::visit_leave(ir_texture *ir)
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void *mem_ctx = ralloc_parent(ir);
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ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type,
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"projector", ir_var_auto);
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"projector", ir_var_temporary);
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base_ir->insert_before(var);
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ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var);
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ir_expression *expr = new(mem_ctx) ir_expression(ir_unop_rcp,
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@ -276,7 +276,7 @@ cse_visitor::try_cse(ir_rvalue *rvalue)
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ir_variable *var = new(rvalue) ir_variable(rvalue->type,
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"cse",
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ir_var_auto);
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ir_var_temporary);
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/* Write the previous expression result into a new variable. */
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base_ir->insert_before(var);
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