mesa: remove calls to _mesa_adjust_image_for_convolution(), use texImage fields

The texImage->Width/Height fields will have the post-convolution width/height.
This commit is contained in:
Brian Paul 2008-10-23 10:49:51 -06:00
parent 95c04cccfe
commit ea6ddcbe0e
1 changed files with 6 additions and 14 deletions

View File

@ -2988,10 +2988,13 @@ choose_texture_format(GLcontext *ctx, struct gl_texture_image *texImage,
/*
/**
* This is the software fallback for Driver.TexImage1D()
* and Driver.CopyTexImage1D().
* \sa _mesa_store_teximage2d()
* Note that the width may not be the actual texture width since it may
* be changed by convolution w/ GL_REDUCE. The texImage->Width field will
* have the actual texture size.
*/
void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
@ -3002,21 +3005,16 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width;
GLint sizeInBytes;
(void) border;
if (_mesa_is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
choose_texture_format(ctx, texImage, 1, format, type, internalFormat);
/* allocate memory */
if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes;
sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes;
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@ -3076,15 +3074,9 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width, postConvHeight = height;
GLint texelBytes, sizeInBytes;
(void) border;
if (_mesa_is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
choose_texture_format(ctx, texImage, 2, format, type, internalFormat);
texelBytes = texImage->TexFormat->TexelBytes;
@ -3093,7 +3085,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
sizeInBytes = texImage->Width * texImage->Height * texelBytes;
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");