i965/vs: Don't hardcode DEBUG_VS in generic vec4 code.

Since the vec4_visitor and vec4_generator classes are going to be
re-used for geometry shaders, we can't enable their debug
functionality based on (INTEL_DEBUG & DEBUG_VS) anymore.  Instead, add
a debug_flag boolean to these two classes, so that when they're
instantiated the caller can specify whether debug dumps are needed.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-03-22 21:55:03 -07:00
parent defdb310b7
commit e9fa3a9448
5 changed files with 25 additions and 14 deletions

View File

@ -1549,7 +1549,8 @@ brw_vs_emit(struct brw_context *brw,
return NULL;
}
vec4_generator g(brw, prog, &c->vp->program.Base, mem_ctx);
vec4_generator g(brw, prog, &c->vp->program.Base, mem_ctx,
INTEL_DEBUG & DEBUG_VS);
const unsigned *generated =g.generate_assembly(&v.instructions,
final_assembly_size);

View File

@ -216,7 +216,8 @@ public:
struct brw_vec4_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct brw_shader *shader,
void *mem_ctx);
void *mem_ctx,
bool debug_flag);
~vec4_visitor();
dst_reg dst_null_f()
@ -489,6 +490,8 @@ protected:
virtual void emit_urb_write_header(int mrf) = 0;
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual int compute_array_stride(ir_dereference_array *ir);
const bool debug_flag;
};
class vec4_vs_visitor : public vec4_visitor
@ -532,7 +535,8 @@ public:
vec4_generator(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
void *mem_ctx);
void *mem_ctx,
bool debug_flag);
~vec4_generator();
const unsigned *generate_assembly(exec_list *insts, unsigned *asm_size);
@ -596,6 +600,7 @@ private:
const struct gl_program *prog;
void *mem_ctx;
const bool debug_flag;
};
} /* namespace brw */

View File

@ -135,8 +135,10 @@ vec4_instruction::get_src(int i)
vec4_generator::vec4_generator(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
void *mem_ctx)
: brw(brw), shader_prog(shader_prog), prog(prog), mem_ctx(mem_ctx)
void *mem_ctx,
bool debug_flag)
: brw(brw), shader_prog(shader_prog), prog(prog), mem_ctx(mem_ctx),
debug_flag(debug_flag)
{
intel = &brw->intel;
@ -705,7 +707,7 @@ vec4_generator::generate_code(exec_list *instructions)
const char *last_annotation_string = NULL;
const void *last_annotation_ir = NULL;
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (unlikely(debug_flag)) {
if (shader) {
printf("Native code for vertex shader %d:\n", shader_prog->Name);
} else {
@ -717,7 +719,7 @@ vec4_generator::generate_code(exec_list *instructions)
vec4_instruction *inst = (vec4_instruction *)node;
struct brw_reg src[3], dst;
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (unlikely(debug_flag)) {
if (last_annotation_ir != inst->ir) {
last_annotation_ir = inst->ir;
if (last_annotation_ir) {
@ -893,7 +895,7 @@ vec4_generator::generate_code(exec_list *instructions)
last->header.dependency_control |= BRW_DEPENDENCY_NOTCHECKED;
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (unlikely(debug_flag)) {
brw_dump_compile(p, stdout,
last_native_insn_offset, p->next_insn_offset);
}
@ -901,7 +903,7 @@ vec4_generator::generate_code(exec_list *instructions)
last_native_insn_offset = p->next_insn_offset;
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (unlikely(debug_flag)) {
printf("\n");
}
@ -912,7 +914,7 @@ vec4_generator::generate_code(exec_list *instructions)
* which is often something we want to debug. So this is here in
* case you're doing that.
*/
if (0 && unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (0 && unlikely(debug_flag)) {
brw_dump_compile(p, stdout, 0, p->next_insn_offset);
}
}

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@ -3037,7 +3037,9 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
struct brw_vec4_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct brw_shader *shader,
void *mem_ctx)
void *mem_ctx,
bool debug_flag)
: debug_flag(debug_flag)
{
this->brw = brw;
this->intel = &brw->intel;
@ -3089,7 +3091,7 @@ vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
void *mem_ctx)
: vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
&vs_compile->key.base, &vs_prog_data->base, prog, shader,
mem_ctx),
mem_ctx, INTEL_DEBUG & DEBUG_VS),
vs_compile(vs_compile),
vs_prog_data(vs_prog_data)
{
@ -3114,7 +3116,7 @@ vec4_visitor::fail(const char *format, ...)
this->fail_msg = msg;
if (INTEL_DEBUG & DEBUG_VS) {
if (debug_flag) {
fprintf(stderr, "%s", msg);
}
}

View File

@ -48,7 +48,8 @@ class register_coalesce_vec4_visitor : public vec4_visitor
public:
register_coalesce_vec4_visitor(struct brw_context *brw,
struct gl_shader_program *shader_prog)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog, NULL, NULL)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog, NULL, NULL,
false)
{
}