swr/rast: allow early-z if shader uses depth value
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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@ -804,7 +804,7 @@ void SetupPipeline(DRAW_CONTEXT *pDC)
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const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
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const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || forcedSampleCount) ? 1 : 0;
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const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
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const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesSourceDepth && !psState.usesUAV)) ? 1 : 0;
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const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0;
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SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
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// select backend function
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