docs: Add release notes for 20.1.2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5638>
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Mesa 20.1.2 Release Notes / 2020-06-24
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======================================
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Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1
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release.
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Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.6. OpenGL 4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct depends
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on the particular driver being used.
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SHA256 checksum
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---------------
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::
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283dff72814c8a80ce1ff8271e3f055895d26f4da3f4362acc49193e635780cb mesa-20.1.2.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- [RADV/GFX8] Performance drop in DOOM Eternal when "Present from
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compute" is enabled
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- freedreno: multiple applications crash on a5xx
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- [RADV] - Path of Exile (238960) - Map outline, landscape and markers are
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missing with the Vulkan renderer.
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- ASTC texture decompression fails when using software fallback
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- [BISECTED] compiling shader causes crash
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- Zink + GALLIUM_HUD SIGSEGV
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- If-statement body is executed for false condition
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Changes
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-------
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Bas Nieuwenhuizen (3):
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- vulkan/wsi/x11: Ensure we create at least minImageCount images.
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- radv/winsys: Deal with realloc failures in BO lists.
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- radv: Handle mmap failures.
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Daniel Schürmann (1):
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- aco: fix WQM handling in nested loops
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Danylo Piliaiev (1):
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- st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
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Eric Anholt (2):
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- freedreno/ir3: Fix register allocation assertion failures.
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- freedreno/ir3: Fix register allocation assertion failures.
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Eric Engestrom (3):
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- docs/relnotes: add sha256 sums to 20.1.0
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- .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e
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- v3d: add missing unlock() in error path
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Erik Faye-Lund (3):
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- Revert "gallium/hud: don't use user vertex buffers"
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- gallium/hud: don't use user vertex buffers
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- mesa/main: fix inverted condition
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Gert Wollny (1):
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- r600/sfn: Don't set num_components on TESS sysvalue intrinsics
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Jan Beich (2):
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- util: enable futex usage on BSDs after 7dc2f4788288
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- meson: unbreak sysctl.h detection on BSDs
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Jose Maria Casanova Crespo (1):
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- nir: only uniforms with dynamically_uniform offset are dynamically_uniform
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Kristian Høgsberg (1):
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- freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
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Krzysztof Raszkowski (1):
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- gallium/swr: Fix building swr with MSVC
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Marek Olšák (7):
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- ac/surface: don't recompute the DCC retile map for imported textures
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- amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
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- amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
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- ac/surface: add a wrapper structure to hold ADDR_HANDLE
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- ac/surface: cache DCC retile maps (v2)
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- ac/surface: don't free dcc_retile_map on failure
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- ac/nir: fix 64-bit division for GL CTS
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Mario Kleiner (1):
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- vulkan/wsi: Really terminate DRM lease in wsi_release_display().
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Pierre-Eric Pelloux-Prayer (1):
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- st/mesa: make texture views inherit compressed_data storage
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Rhys Perry (3):
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- radv: add new drirc option radv_no_dynamic_bounds
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- radv: enable radv_no_dynamic_bounds for Path of Exile
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- radv: enable radv_no_dynamic_bounds for more Path of Exile executables
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Samuel Pitoiset (3):
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- radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
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- spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
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- radv: lower discards to demote to workaround a RDR2 game bug
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Timothy Arceri (2):
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- glsl: fix incorrect optimisation in opt_constant_variable()
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- st_glsl_to_nir: fix potential use after free
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