r300g: Placate kernel checker by explicitly disabling depth test.

This probably should disable stencil, too, if the kernel cares enough.

Note: When atomized, framebuffer setup should go towards the end anyway,
but it *must* follow these test setups anyway.
This commit is contained in:
Corbin Simpson 2010-01-11 20:41:57 -08:00
parent 22d615a9c4
commit e920ee23b3
1 changed files with 8 additions and 11 deletions

View File

@ -122,15 +122,8 @@ void r300_emit_dsa_state(struct r300_context* r300, void* state)
}*/
OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
if (r300->framebuffer_state.zsbuf) {
OUT_CS(dsa->z_buffer_control);
OUT_CS(dsa->z_stencil_control);
} else {
OUT_CS(0);
OUT_CS(0);
}
OUT_CS(dsa->z_buffer_control);
OUT_CS(dsa->z_stencil_control);
OUT_CS(dsa->stencil_ref_mask);
/* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
@ -395,7 +388,7 @@ void r300_emit_fb_state(struct r300_context* r300,
assert(fb->nr_cbufs <= 4);
BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) +
(fb->zsbuf ? 10 : 0) + 6);
(fb->zsbuf ? 10 : 3) + 6);
/* Flush and free renderbuffer caches. */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
@ -431,7 +424,7 @@ void r300_emit_fb_state(struct r300_context* r300,
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
}
/* Set up a zbuffer. */
/* Set up the Z/stencil buffer, or disable it. */
if (fb->zsbuf) {
surf = fb->zsbuf;
tex = (struct r300_texture*)surf->texture;
@ -445,6 +438,10 @@ void r300_emit_fb_state(struct r300_context* r300,
OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0,
RADEON_GEM_DOMAIN_VRAM, 0);
} else {
OUT_CS_REG_SEQ(R300_ZB_CNTL, 2);
OUT_CS(0x0);
OUT_CS(0x0);
}
END_CS;