ci/freedreno: Run a3xx gles3 in parallel and increase coverage.

It seems that recent fixes have made its results stable (other than
existing flakiness in texturegrad), so we can use all the CPUs and a
couple more boards and get more coverage.

Acked-by: Daniel Stone <daniel@fooishbar.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8787>
This commit is contained in:
Eric Anholt 2021-02-01 14:27:50 -08:00
parent ec9d56c3fa
commit e91e1b45cb
3 changed files with 161 additions and 10 deletions

View File

@ -1604,15 +1604,14 @@ arm64_a306_gles2:
variables:
DEQP_VER: gles2
# Fractional run, single threaded, due to flaky results
arm64_a306_gles3:
extends:
- .baremetal-deqp-test
- .arm64-a306-test
parallel: 3
variables:
DEQP_VER: gles3
DEQP_PARALLEL: 1
DEQP_FRACTION: 25
DEQP_FRACTION: 2
# Fractional runs with debug options. Note that since we're not
# hitting the iommu faults, we can run in parallel (derive from gles2, not gles3).

View File

@ -20,14 +20,166 @@ dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES3.functional.draw.instancing.draw_elements_instanced_grid_100x100,Fail
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES3.functional.draw.instancing.draw_arrays_instanced_grid_100x100,Fail
dEQP-GLES3.functional.draw.instancing.draw_elements_instanced_grid_32x32,Fail
dEQP-GLES3.functional.fbo.blit.conversion.r8i_to_rgba8i,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.color.blend.r8_src_over,Fail
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth,Fail
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth,Fail
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil,Fail
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color,Fail
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color,Fail
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1,Fail
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear,Fail
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8,Fail
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8,Fail
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8_depth_stencil_rbo_depth24_stencil8,Fail
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8,Fail
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8_depth_rbo_depth24_stencil8,Fail
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage,Fail
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted,Fail
dEQP-GLES3.functional.occlusion_query.all_occluders,Fail
dEQP-GLES3.functional.occlusion_query.depth_clear,Fail
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write,Fail
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write,Fail
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear,Fail
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write,Fail
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write,Fail
dEQP-GLES3.functional.occlusion_query.scissor,Fail
dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.stencil_clear,Fail
dEQP-GLES3.functional.occlusion_query.stencil_write_stencil_clear,Fail
dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_triangles,Fail
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump,Fail
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.8,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump,Fail
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex,Fail
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail
dEQP-GLES3.functional.state_query.integers.max_samples_getfloat,Fail
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.mediump_mat2x4,Fail
dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.highp_mat2x4,Fail
dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_lines_separate,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_triangles_separate,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_lines_separate,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_triangles_separate,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_lines_separate,Fail
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_triangles_separate,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.3,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.9,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.1,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.triangles.3,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.7,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.1,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.3,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.5,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.7,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.9,Fail
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3,Fail
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.9,Fail
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.1,Fail
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.3,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.lines.7,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.5,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.7,Fail
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9,Fail

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@ -1,7 +1,7 @@
# Note: flakes lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texture.*gradoffset.*
dEQP-GLES3.functional.texture.units.4_units.only_3d.*
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
dEQP-GLES3.functional.vertex_arrays.single_attribute.*