radeonsi/nir: move si_lower_nir() call into compiler thread

This helps improve compile times. For example the shader-db dolphin
shader shaders/dolphin/ubershaders/120.shader_test goes from
~1.69 -> ~1.57 seconds on my machine with this change.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2019-02-27 14:30:29 +11:00
parent 7536af670b
commit e907337fad
1 changed files with 3 additions and 2 deletions

View File

@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int thread_index)
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
if (sel->nir)
si_lower_nir(sel);
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
* on demand.
@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
si_nir_scan_shader(sel->nir, &sel->info);
si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
si_lower_nir(sel);
}
sel->type = sel->info.processor;