radeonsi/nir: move si_lower_nir() call into compiler thread
This helps improve compile times. For example the shader-db dolphin shader shaders/dolphin/ubershaders/120.shader_test goes from ~1.69 -> ~1.57 seconds on my machine with this change. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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assert(thread_index < ARRAY_SIZE(sscreen->compiler));
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compiler = &sscreen->compiler[thread_index];
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if (sel->nir)
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si_lower_nir(sel);
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/* Compile the main shader part for use with a prolog and/or epilog.
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* If this fails, the driver will try to compile a monolithic shader
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* on demand.
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@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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si_nir_scan_shader(sel->nir, &sel->info);
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si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
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si_lower_nir(sel);
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}
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sel->type = sel->info.processor;
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