i965/vs: Add support for textureGather(.., comp)
- For HSW: Select the channel based on the component selected (swizzle is done in HW) - For IVB: Select the channel based on the swizzle state for the component selected. Only apply the RG32F w/a if we actually want green -- we're about to flag it regardless of swizzle state. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -2150,7 +2150,8 @@ vec4_visitor::visit(ir_texture *ir)
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* emitting anything other than setting up the constant result.
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*/
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if (ir->op == ir_tg4) {
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int swiz = GET_SWZ(key->tex.swizzles[sampler], 0);
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ir_constant *chan = ir->lod_info.component->as_constant();
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int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
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if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
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dst_reg result(this, ir->type);
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this->result = src_reg(result);
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@ -2398,14 +2399,17 @@ vec4_visitor::visit(ir_texture *ir)
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uint32_t
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vec4_visitor::gather_channel(ir_texture *ir, int sampler)
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{
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int swiz = GET_SWZ(key->tex.swizzles[sampler], 0 /* red */);
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if (key->tex.gather_channel_quirk_mask & (1<<sampler))
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return 2; /* gather4 sampler is broken for green channel on RG32F --
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* we must ask for blue instead.
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*/
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ir_constant *chan = ir->lod_info.component->as_constant();
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int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
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switch (swiz) {
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case SWIZZLE_X: return 0;
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case SWIZZLE_Y: return 1;
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case SWIZZLE_Y:
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/* gather4 sampler is broken for green channel on RG32F --
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* we must ask for blue instead.
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*/
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if (key->tex.gather_channel_quirk_mask & (1<<sampler))
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return 2;
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return 1;
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case SWIZZLE_Z: return 2;
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case SWIZZLE_W: return 3;
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default:
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