swr/rast: increment depth/stencil tile pointer in SIMD16 BE

Misplaced #endif preventing depth and stencil hot tile pointers
from incrementing in SIMD16 8x2 configuration of BackendPixelRate.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
Tim Rowley 2017-04-20 18:34:29 -05:00
parent d4c1486737
commit e8d58049f6
1 changed files with 1 additions and 1 deletions

View File

@ -1033,9 +1033,9 @@ Endtile:
{
psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
}
#endif
pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
#endif
AR_END(BEEndTile, 0);