swr/rast: increment depth/stencil tile pointer in SIMD16 BE
Misplaced #endif preventing depth and stencil hot tile pointers from incrementing in SIMD16 8x2 configuration of BackendPixelRate. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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@ -1033,9 +1033,9 @@ Endtile:
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{
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psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_COLOR_HOT_TILE_FORMAT>::bpp) / 8;
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}
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#endif
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pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
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pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
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#endif
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AR_END(BEEndTile, 0);
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