mesa: move _mesa_debug() call earlier in _mesa_Scissor
Part of a patch from Xavier Chantry <chantry.xavier@gmail.com>
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@ -37,14 +37,14 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
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if (width < 0 || height < 0) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
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return;
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}
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
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_mesa_set_scissor(ctx, x, y, width, height);
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}
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