virgl: add virgl_resource_transfer_prepare

virgl_resource_transfer_prepare should be called before mapping to
prepare the resource.  It does flush, readback, and wait as needed.
virgl_res_needs_flush and virgl_res_needs_readback become internal
helpers to the new function.

There should be no externally visible change.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This commit is contained in:
Chia-I Wu 2019-05-09 13:27:34 -07:00
parent cdcf38b98a
commit e87186fc67
4 changed files with 49 additions and 55 deletions

View File

@ -38,33 +38,11 @@ static void *virgl_buffer_transfer_map(struct pipe_context *ctx,
struct virgl_screen *vs = virgl_screen(ctx->screen);
struct virgl_resource *vbuf = virgl_resource(resource);
struct virgl_transfer *trans;
bool readback;
bool flush = false;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
&vbuf->metadata, level, usage, box);
flush = virgl_res_needs_flush(vctx, trans);
if (flush)
ctx->flush(ctx, NULL, 0);
readback = virgl_res_needs_readback(vctx, vbuf, usage, 0);
if (readback)
vs->vws->transfer_get(vs->vws, vbuf->hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
/* XXX Consider
*
* glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data1);
* glDrawArrays(..);
* glFlush();
* glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data2)
*
* readback and flush are both false in the second glBufferSubData call.
* The draw call might end up seeing data2.
*/
if (readback || flush)
vs->vws->resource_wait(vs->vws, vbuf->hw_res);
virgl_resource_transfer_prepare(vctx, trans);
trans->hw_res_map = vs->vws->resource_map(vs->vws, vbuf->hw_res);
if (!trans->hw_res_map) {

View File

@ -38,8 +38,8 @@
* cmdbuf has no command that accesses the region (XXX we cannot just check
* for overlapping transfers)
*/
bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *trans)
static bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *trans)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res = virgl_resource(trans->base.resource);
@ -89,9 +89,9 @@ bool virgl_res_needs_flush(struct virgl_context *vctx,
* PIPE_TRANSFER_READ becomes irrelevant. PIPE_TRANSFER_UNSYNCHRONIZED and
* PIPE_TRANSFER_FLUSH_EXPLICIT are also irrelevant.
*/
bool virgl_res_needs_readback(struct virgl_context *vctx,
struct virgl_resource *res,
unsigned usage, unsigned level)
static bool virgl_res_needs_readback(struct virgl_context *vctx,
struct virgl_resource *res,
unsigned usage, unsigned level)
{
if (usage & (PIPE_TRANSFER_DISCARD_RANGE |
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE))
@ -103,6 +103,45 @@ bool virgl_res_needs_readback(struct virgl_context *vctx,
return true;
}
void
virgl_resource_transfer_prepare(struct virgl_context *vctx,
struct virgl_transfer *xfer)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res = virgl_resource(xfer->base.resource);
bool flush;
bool readback;
bool wait;
flush = virgl_res_needs_flush(vctx, xfer);
readback = virgl_res_needs_readback(vctx, res, xfer->base.usage,
xfer->base.level);
/* XXX This is incorrect. Consider
*
* glTexImage2D(..., data1);
* glDrawArrays();
* glFlush();
* glTexImage2D(..., data2);
*
* readback and flush are both false in the second glTexImage2D call. The
* draw call might end up seeing data2. Same applies to buffers with
* glBufferSubData.
*/
wait = flush || readback;
if (flush)
vctx->base.flush(&vctx->base, NULL, 0);
if (readback) {
vws->transfer_get(vws, res->hw_res, &xfer->base.box, xfer->base.stride,
xfer->l_stride, xfer->offset, xfer->base.level);
}
if (wait)
vws->resource_wait(vws, res->hw_res);
}
static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{

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@ -117,11 +117,9 @@ static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs, unsigne
return outbind;
}
bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *transfer);
bool virgl_res_needs_readback(struct virgl_context *vctx,
struct virgl_resource *res,
unsigned usage, unsigned level);
void
virgl_resource_transfer_prepare(struct virgl_context *vctx,
struct virgl_transfer *xfer);
void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata);

View File

@ -126,7 +126,6 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
struct virgl_resource *vtex = virgl_resource(resource);
struct virgl_transfer *trans;
bool flush, readback;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
&vtex->metadata, level, usage, box);
@ -134,27 +133,7 @@ static void *texture_transfer_map_plain(struct pipe_context *ctx,
assert(resource->nr_samples <= 1);
flush = virgl_res_needs_flush(vctx, trans);
if (flush)
ctx->flush(ctx, NULL, 0);
readback = virgl_res_needs_readback(vctx, vtex, usage, level);
if (readback)
vws->transfer_get(vws, vtex->hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
/* XXX Consider
*
* glTexImage2D(..., data1);
* glDrawArrays();
* glFlush();
* glTexImage2D(..., data2);
*
* readback and flush are both false in the second glTexImage2D call. The
* draw call might end up seeing data2.
*/
if (readback || flush)
vws->resource_wait(vws, vtex->hw_res);
virgl_resource_transfer_prepare(vctx, trans);
trans->hw_res_map = vws->resource_map(vws, vtex->hw_res);
if (!trans->hw_res_map) {