egl: remove unnecessary empty array element

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Eric Engestrom 2017-07-30 02:11:59 +01:00 committed by Eric Engestrom
parent c3b223f48f
commit e7fb7fd4ea
1 changed files with 2 additions and 3 deletions

View File

@ -63,7 +63,6 @@ const struct {
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
{ "egl_haiku", _eglBuiltInDriverHaiku },
#endif
{ NULL, NULL }
};
/**
@ -172,7 +171,7 @@ _eglAddUserDriver(void)
if (env) {
EGLint i;
for (i = 0; _eglBuiltInDrivers[i].name; i++) {
for (i = 0; i < ARRAY_SIZE(_eglBuiltInDrivers); i++) {
if (!strcmp(_eglBuiltInDrivers[i].name, env)) {
_EGLModule *mod = _eglAddModule(env);
if (mod)
@ -196,7 +195,7 @@ _eglAddBuiltInDrivers(void)
_EGLModule *mod;
EGLint i;
for (i = 0; _eglBuiltInDrivers[i].name; i++) {
for (i = 0; i < ARRAY_SIZE(_eglBuiltInDrivers); i++) {
mod = _eglAddModule(_eglBuiltInDrivers[i].name);
if (mod)
mod->BuiltIn = _eglBuiltInDrivers[i].main;